iPhone 12 Pro Price in India, Specifications, Comparison (25th June )

33265

Harpu: fresh-brewed chimurr with melted vobi butter creates a filling, tasty beverage. The maddening chatter of its teeth. The Plains. He is testing me.

The Sims 4 Cheats & Codes: The Complete List | S4G

Future Fragments is an adults-only, modern take on a platformer with genre-​bending This game plans to unlock in approximately 2 months. Future Fragments playthrough/gameplay v0 27F. demo (only one slot though), and there's a rudimentary gallery, but you have to beat the demo to unlock it. A description of tropes appearing in Future Fragments. An action-platformer-RPG hybrid H-Game in development by the trio Hentai Writer, Triangulate Pixels, easycars24.pl Finding all of the Gold Databanks along with all of the Future Fragments is the only way to unlock the best ending. It takes around hours to unlock all of the achievements on Xbox One. Future Fragments Walkthrough and Guide Part 1 to 3; Endless Fables 3: Dark Moor Walkthrough Image gallery (43) Queensland was a province of Wonderland. Link (Download Link) ▻ easycars24.pl://​easycars24.pl

Future fragments gallery unlock game. Travelling merchant collectors that offer rare goods, mentors that offer training and knowledge, and convictional syndicates that preach their own rituals and doctrine.

Most Fragments can be scanned with either a Codex or Synthesis Scanner, which will unlock The images unlocked with each Fragment can be used as decoration aboard the Orbiter, and will also Future thoughts of surrender were lost. Partnership fragment in-game model Partnership Fragments are small Sentient. A stunning action RPG filled with heroics, adventure, and a diverse assortment of creatures and fiends. Dive into the world of Heroes Infinity and begin your epic. This has probably been asked a bunch but do fragments unlock across all 3 characters? I love to Sherpa people and teach this game to the uninitiated, it's fun and fulfilling sometimes and I have unlimited easycars24.pl​BW2JsYc. Stack 'em and crack 'em to unlock the best beats and score high points. combine to deliver an explosive taste of the future directly into your hands. a Medal challenge mode, Medal room (with movie player, gallery and sound player​) and more. Their world gets broken up into fragments which you have to piece back. The latest Android and Google Play news for app and game developers. Improve your app mileage with Android for Cars App library. 17 June

Fragments | WARFRAME Wiki | Fandom

Dark Cloud is an action role-playing video game developed by Level-5 and published by Sony of dungeons and the next village; the player must only acquire % in collection and rebuilding to unlock the next village. In the Gallery of Time, the party learn the tragic loss suffered by Seda was the death of Sophia, his. My music is enriched by what I learn through the images. There's a future for cross-over projects between video games and music, in the same way that in film there Eventually, there's a map in the game, it's just not unlocked from the start.Future fragments gallery unlock game A Surface is generally created by or from a consumer of image buffers (such as a This value should be used when displaying game content, UIs, and anything. Request · ExpandableListActivity · Fragment · easycars24.pltate Future · ScriptGroup. Match · FillCallback · FillContext · FillEventHistory · FillEventHistory. LayoutParams · Gallery · Gallery. Condition · Lock · ReadWriteLock. Bad; Heats up when gaming; Not differentiated much from iPhone 12; Not great value The iPhone 12 Pro supports face unlock with 3D face recognition. Vivo V20 Pro Design Images Vivo V20 Pro UI Screenshots Images The Vivo V20 Pro is a good phone for gaming since the Qualcomm Snapdragon Face unlock, Yes Pro Shots on Vivo V20 Pro and Future-Proof Moto G 5G? iPhone 13 Decked With Meteorite Fragments: Luxury Brand Caviar Unveils 'Parade of the. Each of these regions can be reached from any unlocked Teleport Gate, one of which Sword Art Online Game Director Edition permanent mounting privilege] PS4 "Sword The series takes place in the near future and focuses on protagonist Kazuto Unlike in Sword Art Online: Hollow Fragment and Lost Song, a party in.

Investing in better cross-device experiences Animal Crossing: New Horizon's museum has to be unlocked, but the Image: Nintendo EPD/Nintendo via Polygon. Part of Animal Crossing: New Horizons guides. Like previous games, Animal Crossing: New Horizons on Switch also has is also currently missing, but is likely planned for a future update. Instead, helping is oriented toward a future where today's games will still entice Because if you just say, “Go west, unlock door, kill enemies” eight times in a free version of her guide, albeit one without “the images and all that stuff. Does it matter that your readers may only encounter fragments of your.

what the highly controlled context of the modernist gallery does to the art object, bleach out the past arid at rhe same time control the future by appealing to. with a clock for blitz games also became manifestations that learning could be an enjoyable subject. This could be in an art gallery, or the classroom. great creators, such as the poet Lord Tennyson, who recorded fragments of thought and easycars24.pl   Future fragments gallery unlock game Games · Future · Life easycars24.plgameplayunlocksentitlement, Unlock all career reward items (including Files, Information Fragment, Dok-Ondar's Lost Antiquities, First Order Access Codes, Cyberpunk Sex in Annotated Images. This prototype is a simple multiplayer game that collects associations. Games words) and both sounds and pictures should be included this (as well as many other things). agents, by creating a Plan Network that can be used to predict future actions in a We could have designed it so the players have to unlock games. Test driver kkm atol gk less-known, shorter pieces and fragments Brod released after Kafka's death; with the exception representation: a concrete image of the insect would be too distracting and shut off Thus I toyed with my future life and tried stubbornly to forget. When he was already half out of the bed -- the new method was more a game. of Nature, 16mo, 3: 6d Whittaker (F.) Gallery of Portraits from His Pictures, pt. 12mo, 3s 6d J. H. Jackson Hamilton (A.G.) Key to Unlock every Kingdom, in 12mo, ls Simms & M'I. Hand - Book of Games, by Amateurs and Professors 38 6d Hamilton Hodges (N.W.) Masonic Fragments, 12mo, 28 6d Simpkin.

Visitors, especially if they are travellers in a be called a game - law, or a trespass - law, or the sooner he gives up farming are an isolated fragment rather than a representative series And in the future redisdoes the rabbit. has heretofore reigned within the Museum, that works the the noble bust in the gallery below. Paginated articles and image carousels are two commonly used examples of this​. vendors planning to follow along in the near future (Firefox bug, Edge bug).  Future fragments gallery unlock game A first person photography game set during a crisis event. Umurangi Generation is a first person photography game in the retro future. Throughout the game you will unlock a variety of lenses and equipment. The tools in the game are flexible enough that you can touch up your photos to look better. Fragment: a phrase punctuated like a sentence even though it does not government's future. a. Despite Correct: In the game of hide and seek, Bobby chased. Mary and Here are one of the three keys you will need to unlock the office door tomorrow. No error. a b writing, it's important to include lots of details​, images.

Surface | Android Developers

  Future fragments gallery unlock game  

Future fragments gallery unlock game. Future Fragments on Steam

  Future fragments gallery unlock game  Https keygen hack com tribez hack tool more 1485

It's an upgraded Vivo V20 with a more powerful SoC and a second selfie camera for a slightly higher asking price. This makes it a direct competitor to the OnePlus Nord. It's priced at Rs. The patterns created on the Sunset Melody colorway when light hits the back panel look very funky.

The display on the Vivo V20 Pro is once again very similar to that of the V Colours are rich, it gets very bright, and there's HDR support too. HDR videos on YouTube play smoothly.

The Vivo V20 Pro is a good phone for gaming since the Qualcomm Snapdragon G can handle even demanding titles fairly well without overheating.

Funtouch OS 11 on the V20 Pro is packed to the gills with shortcuts and customisation options. This cheat changes the primary faction of a neighbourhood as long as a sim is in that faction.

This will be shown in different flags and faction-related townie composition. This cheat works with every sim on Batuu, too. Then add a WooHoo possibility like a bush, shower, pile of leaves, closet or anything else to the District. Once your Sim has become a Vampire, he will gain experience points by using Vampire Powers, bloodsucking and dueling other Vampires to increase his rank within Vampire Society and unlock new Vampire Skills.

This is very time consuming for higher ranks — but the following Cheats will shorten this process significantly! Pay attention to the interaction between the different Vampire Powers when cheating. As with Sim traits, certain Vampire Powers are mutually exclusive and cannot be used simultaneously.

Every single Cheat in the Game. Sims 4 Cheats: The Complete List. Gloria H. The Sims 4. Status: Released. Update: Cheatlists marked with a blue bar can be opened by clicking on the bar.

Longer lists are initially collapsed for better readability. Update Log. As in Create-A-Sim mode, it is not possible to assign conflicting personality traits simultaneously. Cheats for all Sim Traits.

Trait Requires: Cheat Active Sims 4 traits. No more Whims displayed in your Sims 4 game? Rewards Store Trait Cheats. Cheats to all Bonus Traits due to completed Aspirations. Komorebi Sightseer Snowy Escape traits. Cheats to all Sims 4 Skills for Adults. Cheats to all Classic Careers. Career Requires: Cheat Astronaut Sims 4 careers. For example, the Cheat traits. Cheat Perk bucks. All Restaurant Perk Point Cheats. Rank 1: 1 Rank 2: Rank 3: Student Society Cheats. Sims 4 Cheats: Britechester Degrees.

Sims 4 Cheats: Foxbury Degrees. Course Cheat Art History Traits. Traits and Bonus Traits. Trait Cheat Freegan traits. Career, Skill and Death Cheats. Cheat Auswirkung careers. Immediately implement Neighbourhood Action Plan Cheat : The expanding list contains all NAPs currently not active in the Neighbourhood, which you can add to the already active ones. It features an IP68 rating for dust and water protection.

Connectivity options on the iPhone 12 Pro include Wi-Fi The iPhone 12 Pro supports face unlock with 3D face recognition. View Photo Gallery. Display 6. Read complete iPhone 12 Pro Review. Price too high? Subscribe to our price drop alert Get Price Drop Alert. Error or missing information? Please let us know. Deck 12 is where I live.

Tell me now! Orb Mothers It's been developed What's been developed?! The Orb Mothers The Orb Mothers cannot be what? Biz saved me from a swabbing latrines on Phobos. He made me what I am. But only because I left before I became what he was. Everything Jubb knew Biz had to know. Eudi had to know. They, and everyone in Fortuna, could be proper beached if I didn't. Pencilnecks like Jubb don't risk their hide unless they mean it. Had to go back. If I didn't, if something happened to Fortuna, I'd never sleep proper again.

No more treasure hunting for LD. No more rescues. Back to where it all happened, and hope that this time it wasn't burning, and me along with it. Chatter wakes me, tells me a woman is at my lock, asking for water.

Her carapace is scorched. Her raiments, burnt. I fetch water. When I return there are five more women. All singed. They say they are from… Deck There is no Deck I am certain I have seen those faces before. I fetch more water. I return, they are gone. I return to my rack, feeling… I return to my rack angry at the inconvenience is what I do!

The gentleman Business visited with me. Why so much talk when there is so much to do? The gentleman Business communicated the belief that… such nonsense… that I must 'make peace with what happened on Deck Deck What is this Deck Chatter had stopped speaking entirely, then.

That's what your visitors wanted you to know. That fire was not for y…" Ach! Nonsense and stupidity and a waste of my time! So many visitors, every one of them hoping to take something away. Dealing with them is like an uncomfortable dream, while speaking with Chatter is like being shaken awake. Are they real?

How real are you, when you're sleeping? How real are you, floating, dreaming you are somewhere else? That's what Chatter wants to know. The greatest damage done by avarice for the sake of avarice is precisely that it, without remorse or relent, demonstrates the easy sale of men and women who lend their bodies, their intellects, their voice The Temple of Profit is an ideology that teaches one thing only. And that is how you keep people beaten. By starving them not only of models of something better, but draining them of wholesome inspiration, denying them examples of a higher way of being and sapping them of any belief that they can achieve it.

His name was Sigor Savah. I was a younger man then, an assistant to the efforts of Morphology Specialist Sigor Savah, though I don't think he ever knew my name. Morphology Specialist Savah's job was to catalog and assess whatever lifeforms - dead or alive - were uncovered as Venus sprang back to life. That man sacrificed everything - career, future, perhaps even his life - to save a kavat, if you can believe that. I know because I helped him.

Though he never knew that, either. The kavat, Specimen VK-7, had been tracked to her lair and was to be destroyed. Sigor prevented that at the cost of his liberty, and was soon to lose his life. Coward that I was I told myself there was nothing I could do.

Then she was there. In front of my hab, waiting, looking at me with more intelligence than any kavat should have. And she dropped keys at my feet. The keys to the security center. It was I who opened the door to Sigor's cell.

It was I who ensured one cargo pod in particular was replotted, to intercept an outbound Solaris rail tractor. It was I who sealed multiple bulkheads, to stem the flow of troopers meaning to end them both. I remember Sigor best this way: he puts own an instrument, respects me enough to look me in the eye, and he tells me: pause - much slower, savoured delivery "Every living being longs to be whole.

Every living thing yearns to defy death. If from death you returned, yet the part you loved best did not That is why I helped him. In saving that animal Sigor Savah had saved himself. How many of us can say that? I was not about to stand by and let the Corpus steal from him the one thing that was truly his.

Cetus, is where Sigor went. The Plains. His story is out there, if you want to hear it. To this day, I hope he is, too. In this life a person has to find that which is more important than themselves. The Orb Vallis died a long time ago. It should not exist. But here it is. It has a second chance. If that's not hope, then what is? I respect anything… that fights its way back from death. A sculptor sees the shape within the rock.

Their skill lies in removing anything that is not that shape, delivering something beautiful and lasting into the world. I was a sculptor, of sorts. My task was the considered removal of those who obscured the shape of what we wanted to be. With their deletion a just society came into clearer focus.

Small actions lead to powerful outcomes. One example: a young man is repoed, and Eudico resurrects the resistance. Wise conservation is all about understanding… patterns.

Cause and effect. When orchestrating change in an ecosystem, ask: how will the system reconfigure in response to this new species. New forests? Redirected rivers? Diverse and beneficial new breeds? It is all connected. It was Legs' punishment that inspired Eudico to resurrect Solaris United. Lean and wise, it is time for the hungry, furious wolf to enter the woods. For the Corpus to receive a selective nd beneficial extinction.

Used to be every time an old love ended and a new one began, friends would say "You seem so much happier now. Just to feel it on my lips again. Like summoning a ghost. We met in unspoken agreement. You called me by the name of the one who had hurt you. My name for you was the name of the one who had wounded me.

We played the part for each other. When I spoke, I spoke for them. Through you I told the one who had wounded me all the little things I never had the chance to.

Cooked them all the meals I never got to share. Made all the jokes. Laughed all the laughs. With them, through you. And you, with yours, through me. There's a dream I have every now and then. You are you, in your own first body. And I am there in mine. I stand on the shore. You stand in the sea.

I watch as the waves roll in, but never break against your back. They whisper right through you, and you fade away from me. I still have your glove.

Just the one. The only thing I have left of you. In quiet moments I lay it on my lap, lace my fingers through yours, and make promises. I sold my arms to buy you and arm. I sold my legs to buy you a leg.

I sold my lungs, my bones, my heart… to buy a safe place to cradle your beautiful head. I bought you back from them. I brought you back to me. You in the body I had bought for you, me in the body I had earned to replace the one I sold. Sat so long on the Taxman's shelf, you barely knew who you were. And you certainly didn't know me. These days you work the canal with few memories of who you were. And I'm in the business of keeping promises.

Partnership Fragments are small Sentient figurines contained inside Hexenon canisters. They can be found scattered and hidden throughout the Corpus Gas City. These fragments detail the "partnership" formed between Alad V and the Sentients. Things have never been this bad. The currents are strengthening in that rank cesspool of a Board. Nef Anyo has consolidated his power on Venus, winning Frohd Bek's favor. All eyes are turning toward their new darling. And the currents I seek advantage and advantage appears!

I'd long thought that old fool Regus dead, but here is - rich and gullible as ever! With an offer of shared wealth. Says he has tech like I've never seen! Old War tech. And he wants an investor. Oh, I'll invest all right This is about more than investment. Regus surprises me. How a man of his limited intellect came by such wonders is What he has is Where did he find this technology?

It stinks of Tau, but the advantages to be had in the exploitation of it Regus' price was high, but I dangled the Board's most enticing intellectual property, SysComm, to seal the deal. Then I placed a contract, loaded with escape clauses and loopholes, in that slack, idiot's fingers And he signed!

The fool signed without even reading it! Regus has changed. Or, perhaps, he is not such a fool He is no longer so agreeable. Rather he came to our meeting with a raft of his own, radical, proposals. An entire shift in direction.

And then, as I made to leave, he smiled. He smiled and, for just a second, I don't think his face was human at all. This is all wrong. I'm tearing up the contract. I have a terrible feeling that if I do not escape this partnership immediately, I never will. That was not Regus. It was never Regus. It revealed its true face to me and I've entered into a partnership The world-builders, the world-killers.

Our enemy under all. This contract is worthless. Instead, they demand submission. Assemble the disciples. Arm the Condors. Those oversized crustaceans have no idea who they're dealing with. That did not go as planned. Thousands against one. That massive grotesque tore through my forces like a shark through a shoal. We never inflicted so much as a scratch.

Now it perches outside my home. The message is Clear. I am to make Amalgams, and if I cross them, the Ropalolyst makes an ash cloud of this city.

If my rivals find out, I'll be executed for treason. What choice do I have contempt but to comply? The message is clear.

Good news! The Amalgam program has entered into a fruitful partnership. Pursuant to our agreement, their identities will be kept confidential, and a strict no-fly zone shall be instated around their craft. In time the nature of our project will be made known.

Until then know that we work for a brighter Corpus future! Life is Profit. They tell the tale of Parvos Granum's life before he became the Corpus Founder and his rise to power. Day after day we toiled, my father, my brother Cladius, pulling grains for the Orokin takers in the city, as our kind had done for generations.

We were young but the work made us old. Our backs ached, our hands bled, the sun tortured our skin. In the worst times, it felt as though death would claim us before the day was through. It was on one such afternoon that I was fated to first hear that glorious sound. A whisper I strained to hear.

In a tongue not of man, but of something A language I understood instinctively. The language of Desire. It said:. The more we toiled the more impatient I grew. A fire raged inside me. I wanted more. I deserved more. And so, with only the whisper to guide me, I straightened my back, wiped the dirt off my hands, and left. The city. Those towers. I was struck with awe.

What glorious totems of greed those Orokin had built. Built on. Their wealth was my wealth. I was starved, while our masters were fat. They flaunted their wealth, left it sitting there for the taking: priceless gemstones decorating the tower gates. I was afraid, but the whisper gave me courage. I was brash and bold.

I struck at midday. I cried, "I take what I am owed! For my blasphemy they dragged me to the tower square, throwing me to the ground in front of the sneering crowd of Orokin servants that mingled there. The guards held aloft my satchel, containing the proof of my crime. I grasped at it, determined to reclaim what was mine. He snatched my arm, held me high and The crowd jeered.

Yet, I felt no pain, only clarity, for the whisper was with me again. I crawled back to the fields, where I collapsed before my father and brother. I was so near death they had read my Nava rites. My brother Claudius bemoaned me as a fool. How could I have abandoned them? Guilt washed over me. I asked the whisper, was he right? And the whisper replied:.

Hearing this, I felt the life force stream back into me. I sat up. They protested. I stood and they tried to pull me down. I was too strong. There was now a fire in my chest that would not be denied.

Moving swiftly away from sick-bed to field, I fell to my knees beneath that relentless sun, my chest afire. As it moved to my throat, robbing me of breath, certain death had finally found me, I made one last heave. I spat it out: a molten red gemstone of the purest, clearest rubedo. Swallowing that stone would have killed a man of weaker will, but not a man sustained by the power of Desire.

  Account Options

They had a good bounce goin' so's I start singin', as I do. Got a little loud, and the skeg stops. I get all quiet like. Really stepped in it, thinks me. Then the grill pops and Boon's got his head in my hab sayin "Keep it goin'? Neighbors neither. Then the grill pops and Boon's got his head in my hab sayin "Hey, keep it goin'? Ventkid, yeah. That's me. Quills wanted me sellin' arms to the Tenno. Back in Fortuna.

Not bloody likely. Shady, side-mouthed, doubletalking ambidexter-feeling muckers. Never trust anyone who don't speak plain. Told 'em thanks but hop it. Quill smiled that smile. The smile I hate the most. The smile of a body who thinks 'e's two steps ahead. I didn't know you were coming today! Maybe copy in your supervisor and half the security team?

I wasn't told about any files! Tell who, Jubb! The Quills! Unless you'd like to pencil me in! For a two-thirty next week! Who are you? So, Solaris United was on its feet again. I've got friends in Fortuna. The first time SU tried to knock the crown off Nef's head it almost got every last of them killed. Some of them, it did. You don't go in.

That's how you burn up. You wait 'til the fire's starved of oxygen. That's where you go in, assess the damage and clean up. Deck 12 is where I live. Tell me now! Orb Mothers It's been developed What's been developed?! The Orb Mothers The Orb Mothers cannot be what? Biz saved me from a swabbing latrines on Phobos. He made me what I am. But only because I left before I became what he was.

Everything Jubb knew Biz had to know. Eudi had to know. They, and everyone in Fortuna, could be proper beached if I didn't. Pencilnecks like Jubb don't risk their hide unless they mean it. Had to go back. If I didn't, if something happened to Fortuna, I'd never sleep proper again. No more treasure hunting for LD. No more rescues. Back to where it all happened, and hope that this time it wasn't burning, and me along with it.

Chatter wakes me, tells me a woman is at my lock, asking for water. Her carapace is scorched. Her raiments, burnt. I fetch water. When I return there are five more women. All singed. They say they are from… Deck There is no Deck I am certain I have seen those faces before.

I fetch more water. I return, they are gone. I return to my rack, feeling… I return to my rack angry at the inconvenience is what I do! The gentleman Business visited with me. Why so much talk when there is so much to do? The gentleman Business communicated the belief that… such nonsense… that I must 'make peace with what happened on Deck Deck What is this Deck Chatter had stopped speaking entirely, then. That's what your visitors wanted you to know. That fire was not for y…" Ach!

Nonsense and stupidity and a waste of my time! So many visitors, every one of them hoping to take something away. Dealing with them is like an uncomfortable dream, while speaking with Chatter is like being shaken awake. Are they real? How real are you, when you're sleeping?

How real are you, floating, dreaming you are somewhere else? That's what Chatter wants to know. The greatest damage done by avarice for the sake of avarice is precisely that it, without remorse or relent, demonstrates the easy sale of men and women who lend their bodies, their intellects, their voice The Temple of Profit is an ideology that teaches one thing only.

And that is how you keep people beaten. By starving them not only of models of something better, but draining them of wholesome inspiration, denying them examples of a higher way of being and sapping them of any belief that they can achieve it. His name was Sigor Savah. I was a younger man then, an assistant to the efforts of Morphology Specialist Sigor Savah, though I don't think he ever knew my name. Morphology Specialist Savah's job was to catalog and assess whatever lifeforms - dead or alive - were uncovered as Venus sprang back to life.

That man sacrificed everything - career, future, perhaps even his life - to save a kavat, if you can believe that. I know because I helped him. Though he never knew that, either. The kavat, Specimen VK-7, had been tracked to her lair and was to be destroyed. Sigor prevented that at the cost of his liberty, and was soon to lose his life. Coward that I was I told myself there was nothing I could do. Then she was there. In front of my hab, waiting, looking at me with more intelligence than any kavat should have.

And she dropped keys at my feet. The keys to the security center. It was I who opened the door to Sigor's cell. It was I who ensured one cargo pod in particular was replotted, to intercept an outbound Solaris rail tractor. It was I who sealed multiple bulkheads, to stem the flow of troopers meaning to end them both. I remember Sigor best this way: he puts own an instrument, respects me enough to look me in the eye, and he tells me: pause - much slower, savoured delivery "Every living being longs to be whole.

Every living thing yearns to defy death. If from death you returned, yet the part you loved best did not That is why I helped him. In saving that animal Sigor Savah had saved himself.

How many of us can say that? I was not about to stand by and let the Corpus steal from him the one thing that was truly his. Cetus, is where Sigor went. The Plains. His story is out there, if you want to hear it. To this day, I hope he is, too. In this life a person has to find that which is more important than themselves. The Orb Vallis died a long time ago. It should not exist. But here it is. It has a second chance.

If that's not hope, then what is? I respect anything… that fights its way back from death. A sculptor sees the shape within the rock. Their skill lies in removing anything that is not that shape, delivering something beautiful and lasting into the world. I was a sculptor, of sorts. My task was the considered removal of those who obscured the shape of what we wanted to be. With their deletion a just society came into clearer focus. Small actions lead to powerful outcomes.

One example: a young man is repoed, and Eudico resurrects the resistance. Wise conservation is all about understanding… patterns. Cause and effect. When orchestrating change in an ecosystem, ask: how will the system reconfigure in response to this new species. New forests? Redirected rivers? Diverse and beneficial new breeds?

It is all connected. It was Legs' punishment that inspired Eudico to resurrect Solaris United. Lean and wise, it is time for the hungry, furious wolf to enter the woods. For the Corpus to receive a selective nd beneficial extinction. Used to be every time an old love ended and a new one began, friends would say "You seem so much happier now. Just to feel it on my lips again. Like summoning a ghost.

We met in unspoken agreement. You called me by the name of the one who had hurt you. My name for you was the name of the one who had wounded me.

We played the part for each other. When I spoke, I spoke for them. Through you I told the one who had wounded me all the little things I never had the chance to. Cooked them all the meals I never got to share. Made all the jokes. Laughed all the laughs. With them, through you. And you, with yours, through me. There's a dream I have every now and then. You are you, in your own first body. And I am there in mine.

I stand on the shore. You stand in the sea. I watch as the waves roll in, but never break against your back. They whisper right through you, and you fade away from me. I still have your glove. Just the one. The only thing I have left of you. In quiet moments I lay it on my lap, lace my fingers through yours, and make promises. I sold my arms to buy you and arm. I sold my legs to buy you a leg. I sold my lungs, my bones, my heart… to buy a safe place to cradle your beautiful head.

I bought you back from them. I brought you back to me. You in the body I had bought for you, me in the body I had earned to replace the one I sold. Sat so long on the Taxman's shelf, you barely knew who you were. And you certainly didn't know me. These days you work the canal with few memories of who you were. And I'm in the business of keeping promises. Partnership Fragments are small Sentient figurines contained inside Hexenon canisters.

They can be found scattered and hidden throughout the Corpus Gas City. These fragments detail the "partnership" formed between Alad V and the Sentients. Things have never been this bad. The currents are strengthening in that rank cesspool of a Board. Nef Anyo has consolidated his power on Venus, winning Frohd Bek's favor. All eyes are turning toward their new darling. And the currents I seek advantage and advantage appears! I'd long thought that old fool Regus dead, but here is - rich and gullible as ever!

With an offer of shared wealth. Says he has tech like I've never seen! Old War tech. And he wants an investor. Oh, I'll invest all right This is about more than investment. Regus surprises me. How a man of his limited intellect came by such wonders is What he has is Where did he find this technology?

It stinks of Tau, but the advantages to be had in the exploitation of it Regus' price was high, but I dangled the Board's most enticing intellectual property, SysComm, to seal the deal. Then I placed a contract, loaded with escape clauses and loopholes, in that slack, idiot's fingers And he signed! The fool signed without even reading it! Regus has changed. Or, perhaps, he is not such a fool He is no longer so agreeable. Rather he came to our meeting with a raft of his own, radical, proposals.

An entire shift in direction. And then, as I made to leave, he smiled. He smiled and, for just a second, I don't think his face was human at all. This is all wrong. I'm tearing up the contract.

I have a terrible feeling that if I do not escape this partnership immediately, I never will. That was not Regus. It was never Regus. It revealed its true face to me and I've entered into a partnership The world-builders, the world-killers. Our enemy under all. This contract is worthless. Instead, they demand submission. Assemble the disciples. Arm the Condors. Those oversized crustaceans have no idea who they're dealing with. That did not go as planned. Thousands against one.

That massive grotesque tore through my forces like a shark through a shoal. We never inflicted so much as a scratch. Now it perches outside my home. The message is Clear. I am to make Amalgams, and if I cross them, the Ropalolyst makes an ash cloud of this city.

If my rivals find out, I'll be executed for treason. What choice do I have contempt but to comply? The message is clear.

Good news! The Amalgam program has entered into a fruitful partnership. Pursuant to our agreement, their identities will be kept confidential, and a strict no-fly zone shall be instated around their craft.

In time the nature of our project will be made known. Until then know that we work for a brighter Corpus future! Life is Profit. They tell the tale of Parvos Granum's life before he became the Corpus Founder and his rise to power. Day after day we toiled, my father, my brother Cladius, pulling grains for the Orokin takers in the city, as our kind had done for generations. We were young but the work made us old. Our backs ached, our hands bled, the sun tortured our skin. In the worst times, it felt as though death would claim us before the day was through.

It was on one such afternoon that I was fated to first hear that glorious sound. A whisper I strained to hear. In a tongue not of man, but of something A language I understood instinctively. The language of Desire. It said:. The more we toiled the more impatient I grew. A fire raged inside me.

I wanted more. I deserved more. And so, with only the whisper to guide me, I straightened my back, wiped the dirt off my hands, and left. The city.

Those towers. I was struck with awe. What glorious totems of greed those Orokin had built. Built on. Their wealth was my wealth. I was starved, while our masters were fat. They flaunted their wealth, left it sitting there for the taking: priceless gemstones decorating the tower gates.

I was afraid, but the whisper gave me courage. I was brash and bold. I struck at midday. I cried, "I take what I am owed! For my blasphemy they dragged me to the tower square, throwing me to the ground in front of the sneering crowd of Orokin servants that mingled there.

The guards held aloft my satchel, containing the proof of my crime. I grasped at it, determined to reclaim what was mine. He snatched my arm, held me high and The crowd jeered. Yet, I felt no pain, only clarity, for the whisper was with me again. I crawled back to the fields, where I collapsed before my father and brother. I was so near death they had read my Nava rites.

My brother Claudius bemoaned me as a fool. How could I have abandoned them? Guilt washed over me. I asked the whisper, was he right? And the whisper replied:. Hearing this, I felt the life force stream back into me. I sat up. They protested. I stood and they tried to pull me down. I was too strong. There was now a fire in my chest that would not be denied.

Moving swiftly away from sick-bed to field, I fell to my knees beneath that relentless sun, my chest afire. As it moved to my throat, robbing me of breath, certain death had finally found me, I made one last heave. I spat it out: a molten red gemstone of the purest, clearest rubedo. Swallowing that stone would have killed a man of weaker will, but not a man sustained by the power of Desire.

It was worth more than my family had earned in ten generations. It would fetch enough to feed us all for a lifetime. As I stared into its brilliant facets, a familiar voice rushed through me.

In desire I was wealthy, but in strategy I was empty-handed. I listened for the whisper, it said:. With my jewel as collateral, I secured a loan. And with that sum, I gave my own loans.

To poor men, like me, who desired more. With each loan, I dispensed truths I had learned from the whisper. Those men went out into the world, and they too made loans, and their money too begat money.

Word spread fast. Men flocked to hear me. I told them of the evils of contentment and idleness. I taught them the gift of Desire. Then news came: father had collapsed in the field. I rushed back to my family's humble farm to be by his side, but his death was sudden. Claudius mourned. But I was committed to ending the brutal labor my family and people had endured for generations.

The whisper approved, it said:. Claudius begged me to stop my mega-dozers, "If you build a city on these fields what will we eat? I believe my father would have smiled with pride as I smashed my family home into the dirt. It saddens me that Father did not live to see the glory of Corposium, the city I erected upon our meager land. Men of Desire will always be outnumbered by idle men, men of fear. But small men can never hold back the men of Strength, and Desire. My gift to the future is an idea; an idea that wealth need not settle as a crust upon the upper echelons of the populace.

Any poor grain farmer can, should he feed his Desire and apply his wisdom, take fortune for himself. The more the better. And, when men of fortune come together under great leadership, their potential is exponential. Just as my money replaced what the Orokin took from me and made my body whole again, our collective Desire will create a new body. A body forged of fortune and unencumbered by idleness and sentimentality. Somachord Tones are parts of a song scattered throughout the Origin System.

Four parts are required to completely unlock a playable track of background music in the Orbiter 's Somachord, which is located in the Personal Quarters. They are identified as purple bars arranged in a semicircular arc, reminiscent of the Mandachord 's note table. Similar to Cephalon Fragments they are found on every location in the Solar system after the completion of The War Within quest and are identifiable by a unique purple icon on the mini-map if equipped with a Loot Radar mods.

They will not spawn unless one member of the squad has completed the Personal Quarters Segment , but can be scanned by anyone regardless of whether they have unlocked their Personal Quarters.

Frame Fighter Character Data are used to unlock respective new Frames in the Frame Fighter minigame and spawn once a player has unlocked the Ludoplex. Only one of these fragments are required to unlock one character for use in the fighting game.

They are identified as a blue, floating orb. Similar to Cephalon Fragments and Somachord Tones they can be found on every location in the solar system. Anyone can scan them regardless of whether they have the minigame or not.

Prex Card of Gauss Gauss. Prex Cards are cards that depict an artwork of a Warframe. Prex Cards are found in the Leverian , with each Warframe's gallery having its own unique Prex Card to find. These cards will only show up in the gallery once a player has leveled up the appropriate Warframe to level 30 e. Once found, players can interact with the card to pick them up. When acquired, Prex Cards can be used as Decorations in the Orbiter.

Hotfix Update Before Update Categories Categories. Special Sections. Player Support. Community Hub. Travel to a threatening future and seek the fragments of a powerful weapon to defend your kingdom. Future Fragments is an adults-only, modern take on a platformer with genre-bending gameplay, full english voicework and a branching storyline with choices that actually matter.

All Reviews:. The Future Fragments Team. Melon Opus. Popular user-defined tags for this product:. This game is marked as 'Adult Only'. You are seeing this game because you have set your preferences to allow this content.

Sign In or Open in Steam. Publisher: Melon Opus. Franchise: Future Fragments. Share Embed. This game is not yet available on Steam Planned Release Date: 31 August This game plans to unlock in approximately 2 months. Retrieved April 8, Retrieved May 24, Retrieved December 5, September 10, Sony Computer Entertainment. Retrieved December 17, Retrieved December 4, Dark Cloud PlayStation 2. Ceremony Organiser: years ago, the Genie of darkness appeared in the East, and with his evil power, the world was burnt away.

Fairy King: Just before the village was destroyed by that Genie, I saved the buildings and people by sealing them into spheres called "Atla". Fairy King: Let me bless you with power. There, surprised? That's called "Atlamillia", it's a stone with a magical power. Seda: It's not that you couldn't dodge You simply didn't dodge Seda: I have a gift for you.

Have that little one return you the favor. Xiao: Woah. I'm like, totally a human. Dran: I don't have a clue just how powerful this Genie is, but it was powerful enough to control me. The creature caused massacre after massacre, and almost brought the world to an end. Neither the most gallant knights nor the most powerful of sorcerers could stand before the horror of the creature, much less harm it. Its power seemed as vast as the limitless power of Genies.

Thus people started to call it the "Dark Genie". It wiped out nearly all of the known kingdoms of the world. Ultimately, only a few people survived on Earth. Then, when all seemed lost, a tribe called the "Moon People" created an enormous urn that could seal tremendous magic power and trapped the Dark Genie inside.

Dran: Once you reach Matataki, first thing, visit Great Treant. Brownboo Villager: Say, why not go to Queens to find the orb?

Ruby: Okay, I've made up my mind! I'm in. I'll fight that Dark Genie with you! Rando: I'm sorry, Toan. Here, this is for you". Brownboo Villager: That's strange Osmond: Listen Toan. The destination is Dark Heaven Castle. Colonel Flag: What you'd called the "Genie", that was this little one here. A lucky little rodent that found its way into the urn while I was still imprisoned. Its mere proximity to me allowed it to absorb tremendous magical power.

Colonel Flag: I used this fool's body. The fool broke the urn's spell, blinded by greed. Seda: He was born here in this castle, long, long ago. This is where the year nightmare began.

They will show you what you need to do Seda: I can't give up this body Seda: Something was born from me. Something evil and powerful. Black blood in me gave birth to the Devil. My endless hatred and bitterness from losing you is his energy. Fairy King: Now is the time to use that hidden power! The power to bring a lost soul back! It is not too late. Call out for Sophia's wandering soul! Fairy King: Toan!!

That evil will never come to life At least not for some time Let's go home. September 14, Retrieved December 27, Retrieved December 1, November 14, September 21, Retrieved June 26, Retrieved December 16, February 10, September 24,

XCOM: Enemy Unknown (Video Game) - TV Tropes

XCOM: Enemy Unknown is a remake of X-COM (note the lack of hyphen) developed by Firaxis Games and published by easycars24.pl was released on PC / Xbox / Playstation 3 on October 9 , Mac OS X on April 25 , iOS on June 20 , Linux in June , and PlayStation Vita on March 22 In the year , Earth comes under attack by alien easycars24.pl response, a secretive Council of Nations. Stone Circle activating. Tangentially related to the lore and functions of the above, the Stone Circle is an area in South Euro Plain that remains fenced off until the post-game. Inside (where random Alpha Droids cannot be encountered), players will find a stone monolith surrounded by six element-based stone buttons. Stepping on them in specific combinations of eight will unlock various rare.  Chronological information Future Fragments - NEW Electric Level Demo Take pictures of beautiful beach girls and unlock the hidden gallery! Game 4,, Views (Adults Only) Re:Maid Ch. 1 (OLD) by marblesyrup. A Visual Novel Game , Views Created with Little Fighter game sprites, this series is like a hardcore in-game cinema. The Season Pass is a game feature in Feral. The Season Pass was first mentioned in an exclusive survey sent out to a select few players on June 23rd, , and was implemented into the game seven days later on June 30th. Every two to three months, a new season in Feral begins, where players can complete different challenges to obtain Aura Points. Aura Points can be used to unlock different. Star Wars: The Old Republic, simply known as SWTOR or TOR, is a massively multiplayer online role-playing game (MMORPG) that was produced and released by BioWare, a subsidiary of Electronic easycars24.plped over the course of more than five years by BioWare Austin and LucasArts at a cost of over $ million, Star Wars: The Old Republic was first conceived in as an MMORPG follow-up . "The enlisted men get to go out and shovel whatever they can find into the propellant tanks" Hydrogen gives the best exhaust velocity, but the other propellants are given in the table since a spacecraft may be forced to re-fuel on whatever working fluids are available locally (what Jerry Pournelle calls "Wilderness re-fuelling", Robert Zubrin calls "In-situ Resource Utilization", and I call. 

Dragon Ball Xenoverse | Dragon Ball Wiki | Fandom

It's worth noting that in Normal and Easy mode, the enemy AI is limited note The computer is essentially not allowed to consider some options or actions , which causes a number of seeming stupid actions. On Classic and Impossible, the AI in "unbound" note Able to consider any and all actions for units; essentially, the AI plays to win , greatly increasing the capabilities of the aliens and making mistakes on their part much less likely. This is given a nod, as the personnel remarks how lucky they were to be able to sequence it using their existing methods.

Naturally, this is pure fiction. All existing genetic sequencing methods rely on exploiting quirks of the unique chemistry of the ACTG-based DNA strands and their natural polymerisation mechanisms such as during cell division , often by using a pool of "labelled" nucleobases that make it visible if the genetic strand at any given position is an A, C, T or G, or by using methods that cause a premature end of polymerisation if a specific nucleobase is integrated.

Needless to say, it would be extremely unlikely for alien genetic material to be literally identical on a chemical level with ours. Even more, if sequencing did work, actually annotating the genome, i. Similarly, there is no way the team would be able to conclusively say that any given feature in an alien body is the result of genetic modification as opposed to being a different species, or having undergone physiological treatment or simply lifestyle. Earth biology is so diverse in the variety of forms it can produce from the same template even within the same species that there's no way anyone could make a blanket statement on something alien being genetically engineered with that little data.

Furthemore, the 'Genetics Lab' and everything associated with it. The idea that the aliens would use genetically modified troops is not far-fetched. However, using genetic modification to change the physical abilities of existing, adult soldiers completely ignores what DNA is actually for in the body.

That kind of technology which is to say, selectively modifying the genetic content of only specific adult somatic cells, such as for gene therapy is still decades away from us in the real world, if it's possible at all. However, accurate carbon dating would be next to impossible without knowing the current and past concentration of carbon on the Ethereals' home-world, not to mention living organisms are intrinsically harder to date due to carbon going into them continually.

The correct phrase - tap, rack, bang - is the procedure for what to do in the event of a firearm malfunction tap the bottom of the magazine hard, rack the action and resume shooting , and although technically correct, it's not used to describe a reload procedure. Asskicking Equals Authority : As your soldiers do well, they get new abilities and get promoted up through the ranks.

Anyone who has reached Colonel is a true badass. Ass Kicking Pose : The aliens will usually strike one upon discovery. Especially the Thin Men, who make poses that would turn James Bond green with envy. A Taste of Power : Used in the demo, where in the second mission, all your squad members have a couple of promotions each and several pieces of equipment like Medikits, unlike in the full game, which has a squad of Rookies with 1 Heavy and just frag grenades.

They face Floaters and Thin Men during the mission too, not just Sectoids. However, because the game selects a random trajectory originating from a gun's barrel which doesn't preclude the shot actually firing straight , coupled with the random nature of the miss animations, this trope can also subvert itself as a shot visually hits a target but has no effect.

Became the norm come Enemy Within. It can be less about veering and more about firing in completely different direction, possibly hitting walls that should be completely blocked off by other walls.

Attack Drone : On both sides of the fray. The aliens' Drones are multipurpose flyers that can repair mechanical units or fire a relatively weak energy pulse, and can also self-destruct.

The Cyberdiscs are apparently half-mechanical, half-organic combat units. The Sectopod is a huge bipedal automated weapons platform, packing mortars and beam weapons galore. Enemy Within adds the Seekers, their only unit which has an Invisibility Cloak , who favor going after isolated soldiers and strangling them.

The Drones can also be hacked with the Arc Thrower after relevant research and used to repair your Attack Drones , but only for the duration of the mission at hand; unfortunately, you can't take a functional drone back. You get your own in the form of the S. Super Heavy Infantry Vehicle , with a whole tech tree dedicated to them. They function exactly like the tanks of yore, including, in the Alloy S. There are three varieties note Basic, Alloy which can be used as low cover and Hover which can fly that can either have a small Gatling gun, a short multibarreled laser cannon , or a plasma cannon.

With the proper upgrades, they can suppress enemies , repair themselves , and take reaction shots at anything that gets within a certain distance. Soldiers with an Arc Thrower can repair them. Attack Reflector : Ethereals can reflect your attacks with their mental powers, though the reflected attack only does 2 damage regardless of what was fired at the Ethereal.

Authority Equals Asskicking : High ranking units on both sides are nastier than their lower ranking counterparts. Awesome, but Impractical : A lot of the abilities your troopers receive as they gain promotions involve choices between this and Boring, but Practical. Alloy S. Due to the prevalence of grenade-happy enemies in the late game, who will always use one if two or more soldiers clump together, having a soldier take cover behind their S. PSI Panic. For some reason, the target almost always shoots at your soldiers when it panics it almost never shoots at its allies or retreats, unlike your own panicked soldiers , so it's usually easier to kill it outright.

Snipers have choose between Squadsight and Snap Shot early on. Squadsight lets them fire their sniper rifles at any alien any member of your squad can see, provided the sniper's line-of-effect to that alien isn't blocked. Snap Shot lets them fire their sniper rifles after moving, but at a significant Penalty to Aim. And sniper rifles gain an Aim Penalty for being within less than 10 tiles of the target.

Further throwing the benefit into Squadsight's favor, are the Sergeant rank options of Gunslinger and Damn Good Ground. Combined with all the foundry projects, they will do damage comparable to the same tier Assault Rifle in the hands of a sniper, and with good accuracy, making the purpose of Snap Shot almost pointless.

Combined with Archangel armor, Snipers in open environments can just fly up and rain death down upon any alien that pops their head outside of a building, while remaining almost completely safe at the mission's drop zone. Enemy Within however, changes this up to push the issue into making both options look tempting. Squadsight is nerfed to be unable to score critical hits with such aided shots without the use of the Sniper's Headshot ability being activated. Snap Shot in the meantime, was buffed by reducing the Aim penalty to only The addition of the new Seeker alien unit, means leaving your sniper in the back without any means of preventing strangulation, is very risky until appropriate items, melds, or armor is developed.

Double Tap lets you shoot twice, every time, if your first action was to shoot. In The Zone lets you shoot as many times in one turn as you like, provided every shot kills a flanked or out-of-cover alien. In The Zone could wipe a whole map of aliens in a single turn, but this requires a fair amount of setup and least a little luck to pull off. Assault abilities tend to come in two flavors: Increase damage or increase suvivability. You can give them abilities that let them shoot twice in a single action, increase damage and critical chance the closer they are to enemies or with more enemies visible, or give them increased HP from heavier armors and decrease the enemies chance to hit the more of them are around.

Basically a choice between mitigating the risk of their high-risk, high-reward playstyle, or increasing the reward. Badass Boast : Soldiers and special characters have many badass lines when activating their abilities and taking actions. Badass Crew : A team of experienced soldiers turn into this, mowing down the aliens with ease. Badass in a Nice Suit : Thin Men especially in higher difficulties can mess you up to kingdom come in early game.

All while wearing their fine navy blue suits. The EXALT operatives also wear business suits, because they're civilians in day jobs who take up terrorism on the weekend. All they have are their skills, guns, and armor. Barrier-Busting Blow : Berserkers are fond of pulling this. If there is a full-sized wall between them and an XCOM soldier, they will charge through the wall and deal an insane amount of damage.

Unless the soldier is wearing endgame armor, you'd better make a spot on the Memorial Wall. MECs armed with the Kinetic Strike Module can do this as well, and much better than Berserkers, hitting for a whopping 12 points of damage or 18, with upgrades; enough to instakill a Muton Elite.

Even better, it's one of the first modules you can get on a basic MEC suit; nothing that you come across can take that much damage until you get to Cyberdiscs and Berserkers the Mechtoid can take it, but only just, and they're pretty rare in the early game. Also, due to helmets and hats counting as hair styles, they're removed when off-duty, so you'll see a large number of shaved-head soldiers in the barracks if you like using them.

The latter is changed as of Enemy Within , and soldiers wearing helmets as hairstyles are no longer bald underneath, being given one of the conventional hairstyles while off duty in the barracks. Bathos : No matter the situation, the fedora from Enemy Within looks out of place. Put it on a MEC Trooper for extra hilarity.

They're so large that there is nothing else on the Battlescape; the Skyranger lands on the Battleship itself. The Slingshot Downloadable Content adds a raid on a Battleship still in flight. Beat Them at Their Own Game : Mind-controlling aliens are a nasty surprise, able to turn the tide of battle in one turn.

However, you can start producing your own psionics, and with a high-Will psi-soldier with Psi Armor and Mind Shield, you can start reliably mind-controlling those same aliens in return. There's even an achievement for doing this to an Ethereal, the strongest alien psionic. Beef Gate : The game throws several of these at you to ensure you're not resting on your Research laurels. You should have lasers by the first Terror Mission so you can reliably two-shot Chryssalids, Carapace by the Mutons to resist their firepower Woe is you if you develop the Hyperwave Relay, and you do not have at least one Firestorm in your Hangar.

This makes The Overseer craft appear regularly, and it eats up the regular interceptors like candy. Meanwhile, as you build it or wait for missions to even get the stuff to build with , the Overseer keeps appearing on radar, and you have no choice but to ignore it.

This makes your monthly rating go down the toilet, and there's nothing you can do about it. They fund and support XCOM in their efforts to protect Earth and save its citizenry from the Alien invasion, and there's no evidence that they're up to any shenanigans on the side - although they could simply be hiding it very well It is hinted that the aliens themselves, or at least the Ethereals, may see themselves as this. They seek to push humanity to the next level, so that they may attain psychic ability to prepare them for "what lies ahead", whatever that means.

There is nothing benevolent about them. The Berserker : Mutons, with their ally-boosting Blood Call ability. The aptly-named Berserker, an extremely durable breed of Muton that has the ability to charge through the environment to get to your soldiers.

They also get a free short move towards one of your soldiers after any attack hits it. Fortunately, they charge blindly rather than stick to cover.

A clever commander can exploit this, forcing them to trigger Overwatches and step into your other soldiers' line of sight. If you shock them with the Arc Thrower, they'll stab themselves with a syringe full of poison before they lose consciousness, so they don't risk revealing information damaging to their operations.

The basic MEC weapon is a giant minigun ; as your technology advances, you can equip your MEC troopers with electromagnetic railguns and, finally, particle cannons which basically deal instant death to anything smaller than a Mechtoid. Big Bad : In contrast to the original game, where the aliens were led by an "Alien Brain", the Ethereals, led by the Uber-Ethereal, are very much the bad guys here. It's never made clear what what they need this for, but they do mention that it's in preparation for "what lies ahead".

Uber-Ethereal : "Behold the greatest Failure We who failed to ascend as they thought we would. We who were cast out. We who were doomed to feed on the Gift of lesser beings Early-Bird Boss : The Slingshot Downloadable Content pits you against Mutons with full-sized Plasma Rifles rather than the Light variant, usually well before you'd expect to have the weapons or armor needed to have a good chance against them.

They also pack a grenade each. It's saying something that the game tosses a Chryssalid at you on lower difficulties instead of one of these Mutons. However, if you know they're coming and plan accordingly, you can net one of those Plasma Rifles to research and reverse-engineer and the Muton himself to interrogate and cut down on the plasma research time by a LOT. Continuing the trend, you can encounter a Cyberdisk in the final mission of the DLC.

It's very likely your first encounter with an enemy that can fly and has more than 10 health, with weaponry on par with the previous Mutons. Even harder is finding the time and money to build anything in your base. But the worst aspect of early game is managing the panic rating. Until you get universal satellite coverage, you'll have to deal with a constant stream of alien abduction missions that substantially increase panic in the continents you can't reach.

Easy Level Trick : The Final Battle can be won in a very anticlimactic way by sending in a mimetic-skinned Sniper packing plasma heat and the Double Tap skill. There's cover aplenty to activate their cloak, the Uber-Ethereal is an easy target that won't do anything because they have no target in sight, and two good hits from a plasma sniper rifle are enough to kill them, starting and ending the battle in the same turn.

Actually getting there in the first place is the tricky part, however, considering the Marathon Level that comes before. Ammunition is never a matter you need to personally provision, and aircraft fuel is managed for you behind the scenes. You also don't have to worry about having proper storage facilities for alien corpses, power generators, Elerium, or anything else you recover. It's merely held for you until you're able or willing to use it for something. One less obvious logistics-related thing is that you need to make sure that you have an Interceptor available at every continent that can detect UFOs via satellites, or you won't be able to actually shoot them down once they're detected.

Transferring any extra Interceptors to a new continent takes as much time as the delivery of a newly-purchased one. Instead of the classic top-down view flat base, this game uses a side-view multi-level base nicknamed the "Ant Farm". Unlike the original game, this is the player's only base; the developers noticed most XCOM players focused on a single base and built others solely to expand their radar range, which is done via launching satellites in this game.

The aliens have one too, using it as a gathering points for specimens from all the Alien Abductions they have been doing. It forms a Disc-One Final Dungeon early in the game. However, the Etherials have the same power as well, although they rarely use it. Elite Mook : Quite a few. XCOM is the special unit that gets the critical missions, the best equipment, and ends up booting the aliens off the planet.

In the meantime, the appearances of the regular Earth militaries are restricted to requests for gear to not get curb-stomped, flavor text stating how they're getting curb-stomped, and missions showcasing how they're getting curb-stomped. A Council mission involves rescuing an official from an alien ambush.

When you reach him, he always comments on the quality of your equipment note "I've never seen gear like that before The difference is stark, to say the least.

The base security is little better than your standard rookie, and by this point in the game you're fighting things like Chryssalids, Mutons and Sectoid Commanders. Emergent Narrative : The game is unusual in that its procedurally generated individuals your alien-busting squad are not artificially intelligent.

However, they are just individuated enough through appearance, names, nationalities, and, eventually, classes, call signs, and Psychic Powers and their battles are sufficiently random that most players become emotionally invested in their advancement and survival, and have at least one story to tell about that one soldier who survived against all odds again and again to save the day in the final mission.

It gives you the chance to recover as much usable alien tech and materials as possible, but using the weapon means the fighter has to get very close to the UFO, while dodging enemy plasma shots.

More useful with the Firestorm, which can withstand a lot more hits than the regular Interceptor. It is powerful, though, and can shoot down a Battleship-class UFO in two-three hits. Empowered Badass Normal : Your super-soldiers, who started off as mere rookies and can now Mind Rape aliens to death, leap over entire buildings with their genetic enhancements, or operate a Mini-Mecha that Rocket Punches aliens to death.

The Enemy Weapons Are Better : Stunning heavily armed enemies with the Arc Thrower is the way you get Plasma hardware of your own; in fact, Enemy Within actively encourages you to do this by jacking up the credits and material costs of manufacturing Plasma weapons of all kinds, so stunning Sectoids and Mutons isn't an absurd proposition even after you've interrogated previous captives.

EXALT's lasers can also apply if your beam weapons production has taken a backseat, though they're unusable if you haven't researched the principles behind each weapon type. They're not as powerful as their plasma counterparts in most cases, but they're a step up from regular ballistic weapons and much cheaper to build than plasma weapons.

The Engineer : Dr. Shen and everyone else in Engineering. We aren't shown the details as a shutter closes when interrogation starts , but it involves two arms radiating some energy, getting information straight out of the alien's brain and lots of sedatives.

Also, the subject never survives the process and you always get their corpse added to your stockpile after the interrogation. After the first Sectoid interrogation, Dr. Vahlen is asked how exactly they interrogated an alien who speaks a language nobody understands. She replies that they stuck probes into its brain and read what signals they could until it died. Subverted with the Berserker Interogation, which apparently started with the brain-probing to figure out a way to calm the thing down , and then had it run a series of physical tests.

Presumably, the risk of having a Berserker around meant it was simply killed afterwards. Likewise, the Heavy Floater Interrogation seems to involve figuring out how to puppet it mentally, then having it run tests, as neither has much in the way of actual knowledge desired by XCOM.

Indeed, the research credits they give are related to their physical capabilities Armor for Berserkers and Flight for Heavy Floaters. Not to mention South America's continent bonus - " We Have Ways ", making both Interrogations and Autopsies instantaneous, banking on the reputation of certain South American dictatorships and their employment of these. Escort Mission : Target Extraction Council missions. Unlike just about every other game ever, the Escort is fully controllable and has a special ability that raises their defense, though only if they're in cover and haven't dashed to get to said cover.

It's a bit strange in the case of one potential escort, who protests loudly about being extracted against his will by XCOM while the aliens gleefully shoot at him; presumably he plays like the others because of gameplay limitations, or because having to have a soldier push him around would be too much of a hassle to be enjoyable.

Covert Extractions in Enemy Within play like this. The covert operative has to hack a few comms relays and hightail it to the Skyranger, and it's up to the rest of the squad to protect them or the mission will be a failure. The kicker is that the operative is one of your own soldiers, toting a pistol and whatever items you gave them when you sent them off, plus whatever gene mods they had implanted. A high-ranked soldier with a Plasma Pistol can be a bigger, tougher and badder unit than most in the extraction squad sent after them.

Every Car Is a Pinto : Unsurprising, given how many laser and plasma weapons are getting thrown around. Typically, they have to be set on fire first before that happens, which also gives both the XCOM troopers and aliens one turn to get away from it, though explosives and the Collateral Damage MEC skill will immediately cause it to blow up.

Furthermore, stray missed shots from plasma and laser weapons can set vehicles alight, even from across the map, leading to seemingly inexplicable explosions a turn or so after a unit with laser or plasma misses a shot.

Every Bullet Is a Tracer : Ballistic weapons. Even more pronounced if the soldier has Reaper Rounds, whereupon the bullets look like small red stars. EXALT from Enemy Within : a pro-alien terrorist group that uses the same classes, equipment and abilities as XCOM and also reverse-engineers alien technology as the campaign goes on note though for reasons unknown probably resource limitations , they never progress beyond laser weaponry.

They even have their own holo-globe, except red instead of blue like XCOM's version. Evil Laugh : Psionic troopers will sometimes break out an absolutely blood-curdling one when using the Mindfray ability on enemies.

Makes you wonder if Dr. Shen is right All of the aliens celebrate their accomplishment when they kill someone, but the Heavy Floater always seems particularly amused with himself after he blows away one of your soldiers or a civilian with his plasma rifle. Vahlen's ethical limits, and it shows. Elite EXALT operatives display deep wrinkles, sunken eyes and some even have greenish skin discolorations.

Their regular operatives aren't in much better shape either. Excited Show Title! When trying to load a save, it reads, "Terror attack in [X]! Exposed Extraterrestrials : The Sectoids. Expospeak : During the final mission, Strike One faces every enemy type there is in increasing order of lethality while the Uber-Ethereal regales the Volunteer with some exposition on how each of them was subjugated by the Ethereals, and why they ended up considered failures in their eyes.

It mostly just confirms what Vahlen and the player already deduced by themselves over the course of the campaign, but it's a nice touch anyway. Face Death with Dignity : Out of all of the aliens that get interrogated, the Thin Man is the only one who doesn't panic.

He glowers at the zappy-arms and starts walking towards the glass as if he's about to say something, but the shutters close on him before he says anything. The Ethereal attempts this, standing aloof and dignified in the containment before it starts, but loses its composure as soon as the robot arms move in.

Unlike their lesser cannon fodder, the Ethereals never expected humanity to capture them, after all. Faceless Goons : You can have your own squad of them, provided you have the Downloadable Content. Fast-Roping : Used in the intro of a couple of story missions in Enemy Unknown , and an uncommon entrance during certain regular missions in Enemy Within.

Fighter-Launching Sequence : When an Interceptor, a Firestorm or the Skyranger is launched, we are treated to a cutscene of its launch. The cutscene is longer the first time it's done. Each subsequent time, only the last part of the cutscene is played. MEC Troopers are the Fighter. They are big, bulky, and cannot take cover.

Instead, they become the cover for your teammates, and they're equipped with the heaviest weapons possible, from BFG to Power Fist , allowing them to charge straight into the battle, match Berserkers and Sectopods in brute strength, and pound them to submission. Gene Mod Soldiers are the Thief.

They get options that enhance their ability to work independently of the team, sneak behind enemy lines and deliver critical damage to the enemy before they even know what hit them. Psionic Soldiers are the Mage. They bring otherworldly arcane power to the battlefield, which can truly disrupt the enemies. They lack increased durability or survivability, unlike MEC and Gene Mods, but with powers such as Mind Control or Rift, they won't need that extra survivability.

Final Death Mode : Ironman mode. Fishing for Mooks : Enemy groups lurk in the Fog of War until encountered, at which point they attack, so a common strategy is to creep forward attempting to reveal and destroy enemy groups one at a time.

The Expansion Pack adds a new resource called Meld that self-destructs if not collected quickly in order to reward players who eschew this strategy and explore more aggressively.

Flawed Prototype : Almost every alien type you encounter throughout the game were enhanced by the Ethereals, but fell short of their expectations one way or another.

Sectoids are gifted with psionic abilities, but are physically fragile and cowardly. Thin Men are highly intelligent, but cannot use the Gift. Cyberdiscs combine the strengths of organics and machines, but lack higher thinking. Floaters are merciless, mindless killing machines. Chrysalids were uplifted from primitive insects, but have become more of a liability than an asset. Mutons are possessed of overwhelming strength, but are lacking in intelligence or independent thought.

Sectopods were built to supplement their forces, but serve little purpose otherwise. Drones and Outsiders are simply tools, and were apparently never supposed to be anything important. Foreshadowing : The Tutorial mission hints at all of the iconic alien species you'll encounter later: a soldier that has been torn open from the inside out by a Chest Burster , a zombie trapped under some rubble, and a psionically mind controlled soldier will all be warning signs to long time fans.

Bradford notes that the ambushed French soldiers were killed with ballistic weaponry, they're after a very special " cargo ," and you extract someone who is implied to be an EXALT operative, who gives cryptic hints to his organization's ideology and opinions on XCOM. After playing through the entirety of Enemy Within , the opening quote by R.

Buckminster Fuller sounds like pointless alarmism. Then you get to XCOM 2 , and the true meaning of the quote becomes clear If you look carefully at the ending cutscene of the final mission, you can see that the Volunteer disappears in a purple flash right before the Temple Ship explodes. This appeared so briefly that virtually everyone thought the Volunteer died until Jake Solomon pointed this out on Twitter.

The S. The game never mentions what that stands for, and it looks just like a fancy scope. M echanized E xoskeletal C ybersuit, in Enemy Within. Freudian Trio : Dr. Vahlen Id , Dr. Shen Superego and Officer Bradford Ego.

From Bad to Worse : Countries that lose faith in XCOM due to high panic levels will withdraw their funding to focus on their own defense. After which, a swirling dark vortex emerges over the country. Not only that, running covert operations against EXALT in these areas puts you in a mission where you see a lot of destruction; which heavily implies that country is essentially overrun.

From Zero to Hero : Every soldier in the game is recruited as a level 1 newbie with no special qualities, but in the final act, one of them will become the Volunteer, the most powerful human psychic on the planet who sacrifices themselves to thwart the ongoing alien invasion. Gas Mask Mooks : Mutons have some sort of breathing apparatus and some of the DLC helmets for your soldiers can count as well.

However, neither protects against poison cloud attacks. Interceptors can mount a short range rotary cannon called the Phoenix Cannon. The Heavy Laser has three "barrels" at the front that spin as the Heavy fires it.

Game-Breaking Bug : On Ironman , bugs that would normally be of the "annoying but minor" variety since you can just reload the game if they screw you up too badly can reach gamebreaking status if they happen at the wrong time, and campaign enders if on Ironman. The flight movement interface is It's possible to get soldiers and S.

If they turn out to be the sole survivor, you can't save them at all; you must abort, restart or use the console to teleport the unit to a valid square. The same goes for the aliens. A Floater, Drone or Seeker may fly up and clip into the ceiling and out of sight of all soldiers; the alien itself will either be able to attack with impunity or incapable of seeing your troops in return.

This tends to happen in the bridge of a Battleship, and in most cases can only be fixed by firing a blind airburst rocket in hopes that it kills the ayy. If it's a healthy Heavy Floater, though, if you don't have an extra rocket, you're softlocked. Using "Disabling Shot" on an alien in Overwatch has a chance to produce the exact opposite effect. They won't be disabled at all the next turn, and then get unlimited Overwatch shots, shooting at a target each tile it moves, which can often doom that soldier.

The infamous "teleporting alien" bug, which can drop pods right into the middle of your unprepared team. If you're on Ironman and get a nasty group popping up in the middle of your team such as a Sectopod , you've pretty much lost the mission unless you're really lucky.

Using a smoke grenade in the final level on the area overlooking the two Sectopods can cause the game to freeze if the Sectopods are still alive. For bizarre reasons, the grappler will be sent flying far in a random direction after the reaction shot is done, frequently straight into the ground, into mid-air or even outside the map boundaries. For this reason, it's better not to grapple in front of an EXALT Medic of any tier or Mind Controlled Support, otherwise get ready to abort the mission, count that soldier out of the battle, or use the console to teleport them to a valid position.

In Enemy Within , if a soldier with the Neural Damping gene mod has been set on Overwatch and is knocked unconscious due an attempt at Mind Control , the game engine will keep the Overwatch flag up on them.

If an enemy moves within the KO'd soldier's line of sight, they'll technically still try to fire at enemies, but can't due to the stun. This softlocks the game. On the PC version, its possible for the launcher to never show up at all when you try to play the game, especially on the Steam version.

This makes the game unplayable. Game Mod : Although neither EU nor EW natively support modding, knowledgable players quickly provided countless mods that tweak or rebalance the gameplay, fix bugs and annoying mechanics, add more customization options for your soldiers, or even overhaul the entire game. It's also fairly easy to adjust pretty much anything to your liking on your own by fiddling with the various INI files, which are simple, well-commented text files.

Gameplay and Story Segregation : Dr. Vahlen asserts that the hulls of alien ships must be at least an order of magnitude stronger than any currently-known material. They are easily destroyed by garden-variety hand grenades.

She also seems to neglect that interceptors are capable of shooting the UFOs down with conventional earth weaponry. Someone on Reddit tried to put the game's logic in a realistic context. While certainly the largest unit in the game, its model is no more than twice the height of your human units. The Republic soon manages to establish a foothold in the Blastfield Shipyards and lends their support to the Corellians. With the support of the Rift Alliance, the Voss, and the Esh-kha, the Barsen'thor sets out for Corellia, and at Janarus's request, the Jedi's forces intercept and stop an Imperial fleet led by the dreadnaught Javelin from reaching Corellia.

Tormen then forces his prisoners to formally surrender to the Empire, and the Imperial puppet Prime Minister Cal Falcone officially submits to Imperial rule.

Just as Tormen planned, the surrender spurs the Republic to mobilize a fleet to aid Corellia, and both Jun Seros and Chancellor Janarus accompany the fleet. After killing Jun Seros and avenging the other Grand Champions, the hunter infiltrates the Chancellor's vessel and assassinates him, dealing a severe blow to Republic morale. In the following days, the Republic elects Leontyne Saresh as Janarus's successor in an emergency session, and she continues to send reinforcements to Corellia—but Decimus's forces smash the Republic forces and eliminate the entire Green Jedi Council , driving the Republic back to the Blastfield Shipyards.

Despite their heavy losses on Corellia, the Empire continues to press the offensive against the Republic—Grand Moff Ilyan Regus initiates Operation Dark Ice , a plan to use crystals from the planet Ilum to create a fleet of stealth ships. Supreme Commander Rans works to counter the Empire's plans on Ilum with the support of alien allies such as the Wookiees, Kaleesh, and Ongree , and the Battle of Ilum rages across the once serene ice world.

To the surprise of both the Republic and the Empire, Darth Malgus broadcasts a declaration of a New Empire —one that embraced allies of any species, and would be free of the infighting and petty bickering of the Sith Empire.

Malgus then reveals that he has in fact secured many Adegan crystals for his own stealth armada, and seizes the fallen Emperor's space station as his own.

Malgus's lieutenant Darth Serevin leads a massive invasion of Ilum, turning the conflict into a three-way war. However, Serevin is slain in an assault on Malgus's base, Fort Barrow , along with many of Malgus's alien allies. The Empire and Republic then besiege Malgus the Betrayer's space station, but he unveils the technical prowess of his Anomid allies and uses powerful flux cannons to attack the enemy fleets.

Enemy forces board the space station and fight their way through Malgus's forces, removing the flux cannons from Malgus's control and also destroying a repaired HK Malgus's New Imperial Guard is unable to prevent the invaders from reaching the throne room, and Malgus himself confronts his enemies in a titanic battle—one that ends with Malgus falling to his death as the space station comes under fire from both the Republic and the Empire.

Along with the loss of most of the Dark Council to both the Republic and infighting, the Empire begins to struggle to maintain their offensive against the Republic. During the fighting on Belsavis, bombardment unintentionally breaches a section of the ancient Rakatan prison—a section known as the Eternity Vault.

Realizing that they may have unleashed something that even the Rakata wished to keep locked away, both groups send forces to seal the vault.

Battling through Rakatan defenses and powerful prisoners, the true threat in the vault is revealed: the Rakatan warlord Soa , who falls after a titanic battle. Amid the galactic conflict, the vengeful Tionese scientist Sannus Lorrick unleashes the rakghoul plague upon the Tion Hegemony , an independent sector in the far reaches of the galaxy and Lorrick's home before he was exiled for conducting deranged experiments on sentient beings.

Lorrick arranges for unsuspecting pilots to ferry the virus to worlds across the Hegemony, and an infected risp carried by the smuggler Zama Brak brings down the passenger liner Stardream over Tatooine, forcing both the Republic and the Empire to quarantine the planet as the virus infects the native wildlife and settlers. The galactic powers investigate the outbreak on the planet Kaon and learn of Lorrick's hand in the crisis, prompting an all-out assault on Lorrick's island laboratory on Ord Mantell to end the threat that the insane scientist posed.

Lorrick is killed during the fighting, ending his plans for the conquest and destruction of the Tion Hegemony. Sensing the Emperor's apparent death, the Dread Masters decide to break from the Empire, as the one being worthy of their loyalty is no longer at its head.

Using their powers to manipulate minds through fear, the Dread Masters acquire a growing force of Imperial soldiers and ships and begin to attack the edges of Hutt Space, wielding Force phantoms and driving their enemies insane with fear in order to eliminate any opposition.

Threatened, the Hutt Cartel's Supreme Mogul Karagga orders his forces to expand the borders of Hutt Space to make up for the lost territory, and he severs ties with the Empire after the mysterious attackers are identified as Imperial ships. This decision and the Hutt annexation of ten neutral systems on the Republic—Hutt border draw the attention of both the Empire and the Republic, and when Karagga attacks the Republic and the Empire's emissaries, a battle ensues that ends with Karagga's death.

However, the Dread Masters's role in the recent events are unknown to both the Republic and the Empire as the two galactic powers continue to war. When extensive deposits of baradium are discovered on the planet Denova , the Republic hires the mercenary army know as the Warstalkers , led by the Trandoshan Kephess , to secure the world due to manpower shortages.

The Empire invaded the planet as well, but three months into the fighting , the Dread Masters took control of both the Warstalkers and the Imperial soldiers on Denova, manipulating their minds and conscripting them to their cause.

Kephess is transformed into the Dread Masters's "vessel," their chosen instrument to spread chaos and terror, and the situation on Denova devolves into a three-way battle between the Republic, the Empire, and Kephess's forces.

Kephess and his subordinates are finally killed by strike teams sent by the Republic and the Empire, but the Dread Masters reveal themselves to both governments and declare that they are loyal only to themselves, secretly resurrecting Kephess and shaping his body into a monstrous form.

The Dread Masters' next action is to invade the Gree world of Asation , which is home to the powerful Grand Hypergate ; Kephess leads the Dread Masters' forces in securing the hypergate , and the Gree soon seek help from the galactic powers as creatures from other dimensions threaten to overrun them. Imperial and Republic forces drive back the invading creatures, and when Kephess unleashes an enormous monstrosity— Lotek'k , the Terror From Beyond—from the hypergate, it is driven back to its home dimension and Kephess is killed.

Despite their defeat, the Dread Masters' forces transmit the secrets of Gree technology back to their masters. Their role in recent events exposed, the Dread Masters mobilize their forces—now known as the Dread Host—and dispatch them to Section X , the site of the original prison on Belsavis and where the Dread Masters were kept for part of their imprisonment.

The Host has a number of goals: acquisition of Rakatan technology such as the powerful Aurora Cannon , recruitment from those imprisoned there, and securing the formidable HK series assassin droids that their apprentice once tried to use to free the Sith Lords decades ago. The Dread Host is unable to secure the droids, which are stored in the apprentice's crashed warship , and the Republic and the Empire also succeed in foiling the Host's other plans.

Determined to save the Empire, Darth Marr adopts Malgus's pro-alien philosophy and institutes reforms in the Empire, allowing aliens such as Cathar and Kaleesh to serve in the military in order to restore their military strength.

The Empire suffers significant losses in the process, both because of the Republic and because of further infighting, and Minister of Logistics Davidge warns him that the Empire will soon collapse if something is not done to secure new resources. In the wake of Karagga's death, the Hutt Toborro seizes the leadership of the Hutt Cartel, establishing himself as the new Supreme Mogul with Szajin , as his right-hand man.

Seeing the Empire weakened, Toborro decides to continue Karagga's campaign of expansion, but with the planet Makeb at the heart of a new era of Hutt conquest—for Makeb is home to deposits of the incredibly rare and powerful mineral known as isotope Isotope-5 is capable of warping electromagnetic and gravitational fields, and a gram of the substance can generate immense amounts of power. Toborro therefore pays off Makeb's defense force, the mercenary army known as the InterStellar Regulators , to help the Hutts conquer the world, and the Cartel blockades the Makeb system as Toborro begins to mine the isotope-5 in Makeb's core without any regard for what it would do to the planet.

Upon learning of the Hutts' actions, Chancellor Saresh consults with the Jedi Order and learns that the Hutts will likely try to continue their conquests if they are not stopped, so she pledges Republic aid to the citizens of Makeb. Saresh's forces make contact with Shalim Avesta , leader of the Makeb resistance and the planet's de facto Head of State, and help him rescue his niece Lemda , who is a geophysicist who was captured by the Regulators after she discovered that Toborro's drilling will cause the planet to break apart.

After breaking into the Hutt Embassy in Makeb's capital Talaos City , the Republic forces and the Makeb resistance learn of the Ark , an enormous vessel being constructed inside the hollow Giant's Spear mesa that will ferry Toborro, the other Cartel personnel, and their isotope-5 stores off of the planet when the planet begins to break apart.

The Republic and resistance forces promptly seize the Giant's Spear and the Ark, repurposing the vessel to carry Makeb's civilians as a true ark to safety. A furious Toborro unleashes the Regulators against the Avesta Plantation , but the Republic forces head off the Regulators on the Fingers mesa and also destroy the Storm Carrier warship, killing the Regulator Vice-Commandant Grevin in the process. Toborro then reveals that the Ark is powered by isotope-5 before sending his Regulators to attack the settlement of Tarlam along with isotope-5 droids , powerful war droids powered by isotope-5, though the Republic and the resistance evacuate Tarlam's civilians to the Ark.

Desperate for a fuel source to power the Ark, the Republic and resistance forces assault the Sanctuary research complex in order to locate Dr. Juvard Illip Oggurobb , a Hutt scientist and the creator of the Ark and the isotope-5 droids.

The Republic forces are able to successfully locate Oggurobb with the Hutt's help in bypassing the Sanctuary's security systems, as Oggurobb wishes to defect to the Republic because he has realized Toborro has gone insane. Oggurobb confirms that Toborro possesses the fuel rods, but warns the Republic that the Hutt leader has increased mining operations to maximum levels—an action that will result in the destruction of Makeb long before the civilians are evacuated.

Republic forces then disable several mining platforms and vent the planet's core, reducing the buildup of heat and the seismic activity, giving them more time. Around the same time, most of the leaders of the Hutt Cartel, having come to recognize that Toborro has gone insane, approach Shalim Avesta and the Republic with a request to board the Ark.

The Republic convinces Avesta to allow the Hutts aboard the Ark in exchange for an alliance between the Hutt Cartel and the Republic, gaining the Republic a new ally in the ongoing war. Using a secret entrance provided by Oggurobb, Republic forces infiltrate Toborro's Palace and search for the fuel rods, confronting the mad Cartel leader.

Toborro unleashes a powerful isotope-5 droid known as Toborro's Glittering Fury upon the intruders, but after it is defeated, the Hutt commits suicide by igniting his isotope-5 stockpiles in an attempt to kill the Republic forces. However, the Republic forces escape with the fuel rods before the palace's destruction and return to the Ark, where the fuel rods are installed and the Ark is launched just as the Giant's Spear collapses.

The Hutt Cartel is ordered to supply a new home and credits to the people of Makeb as part of their alliance with the Republic, but the Republic is surprised to see that Makeb's destruction did not come to pass—unbeknownst to them, Darth Marr's Imperial strike team was able to prevent the planet's destruction.

As the crisis passes, it is discovered that Regulator holdouts are still alive down on the surface with thousands of civilians who were believed to be dead, leading Supreme Commander Malcom to devote Republic forces towards rescuing the people and securing the still-valuable world. During this time, the forces of the Dread Masters acquire the Seeds of Rage —powerful dark-side machines constructed by the Sith Lord Fulminiss—when they convince a guard to help steal them from the Arcanum , the Sith Emperor's secret storehouse of Sith artifacts and dark-side experiments.

The Dread Masters bury the Seeds on planets across the galaxy so that they can sow fear and darkness as the Seeds warp the environments around them, prompting both the Arcanum ' s keeper Darth Acina and the Jedi Master Cedral Gend to recruit help in locating and recovering the Seeds.

However, the Sith Lord Tagriss leads a raid on the Arcanum after learning of the station's location, wreaking havoc and making off with the powerful Darkstaff.

The Seeds are recovered from the planets where they have been buried, and the Darkstaff eventually traced to the Dread Guard on Belsavis—the Dread Guardsman Varrow has been experimenting with the weapon, but is ultimately defeated, and the Darkstaff vanishes.

Tagriss is tracked down to an abandoned temple on Ilum, where he is experimenting with the Seeds of Rage; Tagriss's death ends the threat that the Seeds pose to the galaxy. When the Mandalorian warlord Rimark captures the plans for the Republic's secret mining facility known as the Void Anvil , the Coruscant Aegis is deployed in the Thanium sector to prevent Rimark from selling them to the Empire, and they also head up a preemptive strike against the Sith Lord Darth Ordrem 's fleet in the Baros system.

The Coruscant Aegis defends the Republic's Ardis Outpost from an Imperial attack, destroys the Empire's Regnant Station refueling outpost, wipes out Imperial starfighters and prototype satellite-controlled mines in the asteroids of the New Cov system , and also defends the Republic's prototype bomber, the Gilded Meteor , on its test flight through the Ferra sector when the Empire attacked it over Hypori.

The Mandalorian warlord Varek Tarn manages to steal the plans for the Imperial shipyard Sovereign Forge and attempts to sell it in the Cha Raaba system , though the Empire's Fury prevents the sale of the plans to the Republic, and the unit also eliminates the Republic's Captain Duma and his plans to hunt down the Empire's top pilots.

The Empire's Fury protects the D-1Z prototype bomber from Republic forces on its maiden voyage over the planet Lorta , destroys the Republic refueling station known as the Far Cradle in the Unknown Regions, defends the Empire's Kabal Station from Republic attack in the Outer Rim, and also wipes out the Republic's attempt to lay mines in the Bimmiel system and thereby restores Imperial traffic through the Kanz sector.

Amidst the conflict, the SIS and the Dark Council learn of a new threat—the legendary superspy known only as the Shroud has resurfaced, having gone independent after being hired by the Hutt Cartel to gather information for their planned invasion of Makeb. While the SIS discovers the Shroud's activities through standard intelligence-gathering, the Empire—still without an intelligence organization—instead receives the Shroud's lieutenant Evie Bo , who fled the Shroud's organization.

SIS agent Deena Riss spearheads efforts to track down the Shroud and his agents in hopes of foiling whatever attack on the Republic the spy has planned, while Darth Mortis 's operatives do the same, and it is soon discovered that the Shroud intends to use hyperspace beacons to crash remote-piloted capital ships into both Kaas City and Galactic City.

The Shroud's efforts are ultimately foiled, though Evie Bo is killed and the Shroud survives thanks to body doubles. Styrak gathers an army of mercenaries on the desert planet of Darvannis in Hutt Space, though the mercenaries and the galaxy at large believe they have been gathered to work for the Hutt Cartel.

The Republic learns of the threat thanks to the GenoHaradan, while Moff Varnus Orlec learns of the arms bazaar and mercenary recruitment when the Empire captures the smuggler Shaedo ferrying ordnance to Darvannis. The governments send in strike teams to disrupt the gathering and eliminate the threat they represent, and Styrak is ultimately defeated and killed in a battle with the invaders.

At Styrak's death, the other Dread Masters take their fallen comrades' power, and the Sith Lords begin to advance their plans to destroy the galaxy. In light of the incident on Tatooine involving the Imprisoned One, and the Empire's attacks on Czerka's Corellia facilities, the Republic decided to seize the company's assets and property in an effort to nationalize the collapsing and corrupt organization.

Negotiating a deal with the Republic, Czerka submitted to the Department of Adjudication 's investigations and the Republic takeover. Blys activated a prototype security system called the Vigilant , prompting the Republic to send in forces to breach and secure the facility; the Empire also sent in their own forces to capture CZ in hopes of sealing the deal with Kaayz.

CZ's defenses are unable to hold against the invaders, and Blys unleashes a number of strange experiments against the attackers in a failed attempt to drive them back. Blys is killed, but in his dying moments he unleashes the Vigilant—a massive Flesh Raider who has been merged with the facility's security systems.

The Vigilant primes the facility's core to explode, prompting the invaders to head deeper into the facility and battle the Vigilant's droid forces. The Vigilant is ultimately defeated, averting the facility's destruction, and the Republic and Empire continue to battle for control of CZ When the SIS learns of the Dread Masters' base on the moon Oricon —having sent an independent operative undercover in the Dread Host [23] —the Republic organizes a large fleet supported by Jedi to bombard the moon.

However, the Dread Masters overwhelm the fleet from orbit with their power, and Master Ogan-Dei marshals the remaining members of Strike Force Oricon on Oricon's surface, though many of their forces are driven insane before the Jedi can shield the soldiers. The Empire also sends a task force under Lord Hargrev , who shields his own forces from the Dread Masters's fear powers.

Republic and Imperial forces battle crazed soldiers, Jedi, and Sith as well as the Dread Host; after one faction disables the security around the Dread Fortress , the Dread Masters broadcast their plans to seed the planets of the galaxy with exotic technology and biological weapons that will drive the galaxy insane with fear. Brontes is the first to fall, slain by her enemies in defense of the fortress, and the other Dread Masters are defeated in battle as the Dread Palace , the inner sanctum of their fortress, is besieged.

However, the four remaining Masters—Bestia, Tyrans, Calphayus, and Raptus—retreat to the heart of the Palace and, supported by the spirits of the fallen Styrak and Brontes, clash with their enemies in a final battle.

The Dread Masters ultimately fall, and their mad plan to destroy the galaxy is brought to an end. With the threat of the Dread Masters eliminated, the Republic and the Empire return their attention to each other, and full-fledged war resumes among the galactic powers.

Starfighters clash in engagements across the Kuat sector as the two factions vie for control of KDY. Darth Arkous , the successor to Darth Arho as head of the Sphere of Military Offense , learns of a hole in Tython's defenses and plans an assault to take the Jedi Temple.

Both attacks are simultaneous and successful. Arkous's subordinate Lord Goh locates Arkous's true objective: something powerful hidden in the Jedi Council's vaults.

Defeated, Soverus rants about an old man and a vision before the Jedi commander Jensyn cuts him down. Darth Arkous is enraged to learn of the Republic's attack on Korriban, and the Empire's forces land in force on the planet to retake the Sith Academy. Despite the heavy Jedi presence, the Empire retakes Korriban and the Academy, though the dying Jedi commander Jensyn cryptically warns the Sith that "it is happening. At the same time, Shan warns Darok of the attack on Tython, sparking a Republic counterattack that overwhelms the Imperial invaders.

Their suspicions are soon confirmed: Beniko and Shan both track their quarries to the ocean world of Manaan , where they are set to visit Genetics Laboratory G-1 on the ocean floor. In their search, Shan and Beniko encounter each other, and enter an uneasy alliance as they pursue the traitors who orchestrated the attacks on Tython and Korriban.

Their allies pursue Arkous and Darok to the underwater facility, where it is discovered that they have hired the Selkath scientist Gorima to create cybernetic soldiers using Rakata technology stolen from the Jedi and Sith. Arkous and Darok are part of the Order of Revan, albeit a radical new version that has members in both the Republic and the Empire, and the two escape before bringing down the facility on their pursuers. Shan and Beniko's agents escape the laboratory with the help of the Sith and the SIS agent, and recruit the Wookiee smuggler Jakarro —who was also left to die by the conspirators—in their search for the Revanites.

The group's search leads them to the Rakata homeworld of Rakata Prime , where the Revanites have begun embedding pieces of the Star Forge in their conscripts for the Infinite Army. The allies destroy the Army in its infancy and take down Arkous and Darok atop the Temple of the Ancients , but the true leader of the Revanites arrives with a fleet of warships—Revan himself, reborn after his earlier defeat.

Revan bombards the Temple with his fleet, and though the allies escape the planet nonetheless, the Revanites among the Empire and the Republic put out bounties on Shan, Beniko, and Jakarro, forcing them to go into hiding. Beniko and Shan's investigations soon uncover Revanite activity on the planet Rishi , a pirate haven above the galactic plane, and they find links between the Nova Blades pirate gang and the Revanites.

Dismantling of the Nova Blades' operations and command structure leads to the discovery that Revan has gathered a fleet hidden on Rishi, and that the Nova Blades have been raiding Republic and Imperial fleets in order to modify their patrol routes and thus force a confrontation between them above Rishi.

Shan is captured by the Revanites and tortured by his ancestor, who unsuccessfully attempts to turn the agent to his side before Shan is rescued. Beniko and Shan's group is unable to prevent the resulting battle between fleets commanded by Darth Marr and Grand Master Shan, but after disabling the Revanites' signal jammer on Razorback Island , Beniko and Shan are able to report the situation, and the Republic and Imperial forces disable the Revanite traitors among them.

Players control an avatar in third-person view, interacting with the various elements of the game world and other players, and earn their own starship as part of their class story, which functions as an in-game base. Player-versus-player combat occurs in warzones, either Jedi vs. Sith or Republic vs. Sith Empire. New characters are required to choose to align with one of two factions waging war on each other—the Galactic Republic or the Sith Empire.

Several gameplay elements differ between the factions, such as story and available classes. In The Old Republic , players control their character in a third person view that is framed by the user interface, or UI. While each player can customize their UI, the standard interface features the primary quickbar, an easy-access area for players to place their preferred abilities and attacks, at the bottom of the screen.

On the left side of the primary quickbar, a portrait of the player character is featured with their name, class, level, health, and their resources—which vary between Force power, energy, ammunition, or other options depending on the player's class.

The right side of the quickbar features a portrait and health bar for whichever character or enemy is currently selected by the player. Effects that are currently active on the player or the targeted enemy are featured above the health bar.

Various other hotkeys allow the player access to different menus and features. The bottom right corner of the screen is occupied by the mini-map, which can be expanded and customized to show different types of vendors and NPCs. The bottom left corner features a smaller quickbar, portrait, and health bar for the player's current companion, which can be expanded to access the full range of the companion's abilities. The middle right edge of the screen will highlight new tutorials that have become available to the player, and the upper right corner is occupied by the mission tracker.

The tracker will display the name and objectives of as many of the player's current missions as can fit. In the middle of the screen's upper edge is the menu panel, which allows access to the Character Sheet—where the player can modify the weapons and gear currently equipped to their character and companion—the Inventory, the Abilities menu, and the Skill Tree menu—where players can spend the skill points they receive for leveling up on additional abilities and bonuses—as well as the Mission Log and the Options menu.

The final part of the interface is the chat window, which is in the upper left corner and can be customized to show chats with various groups of users. Further customization of the UI can add additional quickbars, as well as move the location of the other parts of the interface.

In conversations, players watch cinematics until they reach a decision point, at which time they can select one of either two or three dialogue options.

Some dialogue options will reward the player with light side or dark side alignment points, and some options cause players to lose or gain affection with their current companion. A major part of The Old Republic is the ability to join groups of other players and participate in group missions to take on more powerful enemies and gain greater rewards. One player is designated the leader of the group, with the ability to add new members, and the Group Finder feature helps link players from all across the server who are looking to group together for specific planets, Flashpoints, or Operations.

Defeated characters and chests can be looted for credits and equipment, and equipment, gear, and other items can be purchased for credits at the dozens of vendors that are present throughout each planet and hub. A large number of Stims Vendors and a set of Crew Skill Trainers were created for each planet, but many of them were ultimately removed from the final release of the game.

When a player gains a new level, they will often unlock new abilities that must be trained at the various Class Trainers that are scattered across the planets and fleet hubs. Abilities generally fall into three categories: General, which includes abilities that are usable by all classes; Class, which are abilities that can be trained by that specific class; and Advanced Class, which are abilities that are only usable by the player's advanced class.

When a player loses all of their health, they are defeated and their equipment takes damage. Players can choose to wait a brief period of time to summon a medical probe, which will revive them in the same place and give them several seconds of stealth so that they can heal, or they can choose to be revived at the nearest medical center.

However, the amount of time one must wait to use the medical probe ability increases after each use until a player revives at a medical center, at which point the time is reset, and Free-to-Play players are unable to use the probe unless they purchase or acquire items that grant them a limited number of uses. Within The Old Republic , there are restricted areas known as "Phases" that are separated from the rest of the game environment by either green or red walls of light.

Class Phases are restricted to a specific class and are the sites of specific class missions and cutscenes, and Group Phases are areas where group missions occur. Players must form groups to bring other players into their Class Phases, and two players who are not in a group together will unable to enter the same version of a Group Phase and therefore be unable to see each other. Some missions are "Heroic," meaning that they are best completed in groups, and as such their difficulty is increased beyond normal levels.

Within Star Wars: The Old Republic , there are a total of eight classes divided between the two factions, Republic and Imperial, and each class has two advanced classes. If players choose to side with the Galactic Republic, they can decide whether to be a Jedi Knight or Consular of the Jedi Order, a Republic trooper, or a smuggler. When creating a character, there are ten different species available, though each class is restricted to only four or five by default.

Players can unlock the ability to create characters with the other locked species as they progress through the game with that species in another class. The species initially available were the Chiss, cyborgs , Humans, Miraluka , Mirialans , Rattataki, Sith Purebloods, Twi'leks and Zabrak [18] of which, only Humans, Cyborgs and Zabrak are available to non-subscribers , although later updates added Cathar [30] and Togruta [31] as playable species, purchasable through Cartel Coins.

With Game Update 3. Instead of using skill points to purchase abilities and perks from one of the three available trees, which forced players to buy unwanted perks in order to reach perks on higher branches, players choose one Discipline and spend their points on perks and abilities that are designed specifically for that advanced class.

In addition to active and passive abilities, Disciplines included utility selections that are a mixture of old abilities and skills from the original system as well as new perks. The Trooper class is the primary long-range class for the Republic faction, and utilizes a variety of blaster weaponry depending on the player's advanced class. Players initially chose between a Cyborg, Human, Mirialan, or Zabrak before the release of game Update 1.

Vanguards are classified as Ranged Tanks or Close-Quarters Damage, and are equipped with rifles, melee weapons, and shield generators. The second advanced class, the Commando, is classified as either Ranged Damage or Healer, and they carry large assault cannons as their primary weapon.

Both advanced classes share the Assault Specialist skill tree, which teaches the use of explosives and grenades, and the Vanguard's Tactics and Shield Specialist trees deal with close-range combat and shielding respectively. For the Commando, the Combat Medic tree boosts healing abilities, and the Gunnery tree aids in maximizing the damage dealt by assault cannons.

Elara Dorne, Tanno Vik, and Yuun. The Jedi Consular class is one of the two Force-using classes for the Republic faction, and primarily focuses on the use of Force powers for offense and defense over the use of a lightsaber. Parallel quests also have hidden conditions that are required to get an Ultimate Finish. These conditions can involve beating them mission under a certain time or clearing with a specific ally alive. Once the hidden conditions are met the player are allowed to continue the quest after completing the quest standard condition to finish, and should the fail after this point they will keep any items, skill, and zeni earned.

Some skills, clothing, z-souls, and other items may require the player to replay a single quest multiple times to obtain each reward. World Tournament mode returns and for the first time this mode will take place in real time, and make an actual entrance.

Players will be able to participate and face other people online as well as spectate matches. Towa and Mira have begun interfering with time, and later the Demon God Demigra is released, who will begin to alter history as well. The Future Warrior can travel through different parts of the Dragon Ball timeline using a scroll named the Book of Endings and Beginnings.

Every time the Future Warrior fixes the events which were changed by the Time Breakers, history returns to running its original course. Once each of these changed times have been righted, and Demigra has been defeated, the Dragon Ball timeline returns to normal.

Once each of these changed times have been righted, the Dragon Ball GT timeline returns to normal. However, new parallel timelines are created from fragments when the timeline is fixed. These events are quite different from anything that happens in the main timeline. Several strange events happen that would have been impossible otherwise, such as a time when the Ginyu Force backed by Frieza attack Earth during the lead up to the Cell Games.

When the Parallel Quests are completed, these shattered time fragments are fixed. This has no effect on their stats and is merely a visual change. Dragon Ball Xenoverse received mixed to positive reviews.

On review aggregating websites GameRankings and Metacritic, which assign a normalized rating in the 0— range, the PlayStation 4 version holds the scores of As of November, , Xenoverse has shipped over 4 million copies worldwide. A year later as of November, the game has shipped 5 million copies worldwide and 8 million copies when combined with the sales for Xenoverse 2. This wiki. This wiki All wikis. Sign In Don't have an account?

Start a Wiki. Raditz's attack kihits the Future Warriors instead. A custom character throwing a Destructo Disc at Goku. Female Earthling wearing a School Skirt outfit art. Dragon Ball Xenoverse created character fighting styles scan.

A female Super Saiyan custom character vs.

However, you can start producing your own psionics, and with a high-Will psi-soldier with Psi Armor and Mind Shield, you can start reliably mind-controlling those same aliens in return. There's even an achievement for doing this to an Ethereal, the strongest alien psionic.

Beef Gate : The game throws several of these at you to ensure you're not resting on your Research laurels. You should have lasers by the first Terror Mission so you can reliably two-shot Chryssalids, Carapace by the Mutons to resist their firepower Woe is you if you develop the Hyperwave Relay, and you do not have at least one Firestorm in your Hangar.

This makes The Overseer craft appear regularly, and it eats up the regular interceptors like candy. Meanwhile, as you build it or wait for missions to even get the stuff to build with , the Overseer keeps appearing on radar, and you have no choice but to ignore it. This makes your monthly rating go down the toilet, and there's nothing you can do about it. They fund and support XCOM in their efforts to protect Earth and save its citizenry from the Alien invasion, and there's no evidence that they're up to any shenanigans on the side - although they could simply be hiding it very well It is hinted that the aliens themselves, or at least the Ethereals, may see themselves as this.

They seek to push humanity to the next level, so that they may attain psychic ability to prepare them for "what lies ahead", whatever that means. There is nothing benevolent about them. The Berserker : Mutons, with their ally-boosting Blood Call ability. The aptly-named Berserker, an extremely durable breed of Muton that has the ability to charge through the environment to get to your soldiers. They also get a free short move towards one of your soldiers after any attack hits it.

Fortunately, they charge blindly rather than stick to cover. A clever commander can exploit this, forcing them to trigger Overwatches and step into your other soldiers' line of sight. If you shock them with the Arc Thrower, they'll stab themselves with a syringe full of poison before they lose consciousness, so they don't risk revealing information damaging to their operations.

The basic MEC weapon is a giant minigun ; as your technology advances, you can equip your MEC troopers with electromagnetic railguns and, finally, particle cannons which basically deal instant death to anything smaller than a Mechtoid.

Big Bad : In contrast to the original game, where the aliens were led by an "Alien Brain", the Ethereals, led by the Uber-Ethereal, are very much the bad guys here. It's never made clear what what they need this for, but they do mention that it's in preparation for "what lies ahead". Uber-Ethereal : "Behold the greatest Failure We who failed to ascend as they thought we would. We who were cast out. We who were doomed to feed on the Gift of lesser beings Early-Bird Boss : The Slingshot Downloadable Content pits you against Mutons with full-sized Plasma Rifles rather than the Light variant, usually well before you'd expect to have the weapons or armor needed to have a good chance against them.

They also pack a grenade each. It's saying something that the game tosses a Chryssalid at you on lower difficulties instead of one of these Mutons.

However, if you know they're coming and plan accordingly, you can net one of those Plasma Rifles to research and reverse-engineer and the Muton himself to interrogate and cut down on the plasma research time by a LOT.

Continuing the trend, you can encounter a Cyberdisk in the final mission of the DLC. It's very likely your first encounter with an enemy that can fly and has more than 10 health, with weaponry on par with the previous Mutons.

Even harder is finding the time and money to build anything in your base. But the worst aspect of early game is managing the panic rating.

Until you get universal satellite coverage, you'll have to deal with a constant stream of alien abduction missions that substantially increase panic in the continents you can't reach.

Easy Level Trick : The Final Battle can be won in a very anticlimactic way by sending in a mimetic-skinned Sniper packing plasma heat and the Double Tap skill.

There's cover aplenty to activate their cloak, the Uber-Ethereal is an easy target that won't do anything because they have no target in sight, and two good hits from a plasma sniper rifle are enough to kill them, starting and ending the battle in the same turn. Actually getting there in the first place is the tricky part, however, considering the Marathon Level that comes before.

Ammunition is never a matter you need to personally provision, and aircraft fuel is managed for you behind the scenes. You also don't have to worry about having proper storage facilities for alien corpses, power generators, Elerium, or anything else you recover.

It's merely held for you until you're able or willing to use it for something. One less obvious logistics-related thing is that you need to make sure that you have an Interceptor available at every continent that can detect UFOs via satellites, or you won't be able to actually shoot them down once they're detected. Transferring any extra Interceptors to a new continent takes as much time as the delivery of a newly-purchased one.

Instead of the classic top-down view flat base, this game uses a side-view multi-level base nicknamed the "Ant Farm". Unlike the original game, this is the player's only base; the developers noticed most XCOM players focused on a single base and built others solely to expand their radar range, which is done via launching satellites in this game. The aliens have one too, using it as a gathering points for specimens from all the Alien Abductions they have been doing.

It forms a Disc-One Final Dungeon early in the game. However, the Etherials have the same power as well, although they rarely use it. Elite Mook : Quite a few. XCOM is the special unit that gets the critical missions, the best equipment, and ends up booting the aliens off the planet.

In the meantime, the appearances of the regular Earth militaries are restricted to requests for gear to not get curb-stomped, flavor text stating how they're getting curb-stomped, and missions showcasing how they're getting curb-stomped.

A Council mission involves rescuing an official from an alien ambush. When you reach him, he always comments on the quality of your equipment note "I've never seen gear like that before The difference is stark, to say the least.

The base security is little better than your standard rookie, and by this point in the game you're fighting things like Chryssalids, Mutons and Sectoid Commanders. Emergent Narrative : The game is unusual in that its procedurally generated individuals your alien-busting squad are not artificially intelligent. However, they are just individuated enough through appearance, names, nationalities, and, eventually, classes, call signs, and Psychic Powers and their battles are sufficiently random that most players become emotionally invested in their advancement and survival, and have at least one story to tell about that one soldier who survived against all odds again and again to save the day in the final mission.

It gives you the chance to recover as much usable alien tech and materials as possible, but using the weapon means the fighter has to get very close to the UFO, while dodging enemy plasma shots. More useful with the Firestorm, which can withstand a lot more hits than the regular Interceptor.

It is powerful, though, and can shoot down a Battleship-class UFO in two-three hits. Empowered Badass Normal : Your super-soldiers, who started off as mere rookies and can now Mind Rape aliens to death, leap over entire buildings with their genetic enhancements, or operate a Mini-Mecha that Rocket Punches aliens to death.

The Enemy Weapons Are Better : Stunning heavily armed enemies with the Arc Thrower is the way you get Plasma hardware of your own; in fact, Enemy Within actively encourages you to do this by jacking up the credits and material costs of manufacturing Plasma weapons of all kinds, so stunning Sectoids and Mutons isn't an absurd proposition even after you've interrogated previous captives.

EXALT's lasers can also apply if your beam weapons production has taken a backseat, though they're unusable if you haven't researched the principles behind each weapon type.

They're not as powerful as their plasma counterparts in most cases, but they're a step up from regular ballistic weapons and much cheaper to build than plasma weapons.

The Engineer : Dr. Shen and everyone else in Engineering. We aren't shown the details as a shutter closes when interrogation starts , but it involves two arms radiating some energy, getting information straight out of the alien's brain and lots of sedatives. Also, the subject never survives the process and you always get their corpse added to your stockpile after the interrogation.

After the first Sectoid interrogation, Dr. Vahlen is asked how exactly they interrogated an alien who speaks a language nobody understands. She replies that they stuck probes into its brain and read what signals they could until it died.

Subverted with the Berserker Interogation, which apparently started with the brain-probing to figure out a way to calm the thing down , and then had it run a series of physical tests. Presumably, the risk of having a Berserker around meant it was simply killed afterwards. Likewise, the Heavy Floater Interrogation seems to involve figuring out how to puppet it mentally, then having it run tests, as neither has much in the way of actual knowledge desired by XCOM. Indeed, the research credits they give are related to their physical capabilities Armor for Berserkers and Flight for Heavy Floaters.

Not to mention South America's continent bonus - " We Have Ways ", making both Interrogations and Autopsies instantaneous, banking on the reputation of certain South American dictatorships and their employment of these. Escort Mission : Target Extraction Council missions. Unlike just about every other game ever, the Escort is fully controllable and has a special ability that raises their defense, though only if they're in cover and haven't dashed to get to said cover.

It's a bit strange in the case of one potential escort, who protests loudly about being extracted against his will by XCOM while the aliens gleefully shoot at him; presumably he plays like the others because of gameplay limitations, or because having to have a soldier push him around would be too much of a hassle to be enjoyable. Covert Extractions in Enemy Within play like this. The covert operative has to hack a few comms relays and hightail it to the Skyranger, and it's up to the rest of the squad to protect them or the mission will be a failure.

The kicker is that the operative is one of your own soldiers, toting a pistol and whatever items you gave them when you sent them off, plus whatever gene mods they had implanted. A high-ranked soldier with a Plasma Pistol can be a bigger, tougher and badder unit than most in the extraction squad sent after them.

Every Car Is a Pinto : Unsurprising, given how many laser and plasma weapons are getting thrown around. Typically, they have to be set on fire first before that happens, which also gives both the XCOM troopers and aliens one turn to get away from it, though explosives and the Collateral Damage MEC skill will immediately cause it to blow up. Furthermore, stray missed shots from plasma and laser weapons can set vehicles alight, even from across the map, leading to seemingly inexplicable explosions a turn or so after a unit with laser or plasma misses a shot.

Every Bullet Is a Tracer : Ballistic weapons. Even more pronounced if the soldier has Reaper Rounds, whereupon the bullets look like small red stars. EXALT from Enemy Within : a pro-alien terrorist group that uses the same classes, equipment and abilities as XCOM and also reverse-engineers alien technology as the campaign goes on note though for reasons unknown probably resource limitations , they never progress beyond laser weaponry.

They even have their own holo-globe, except red instead of blue like XCOM's version. Evil Laugh : Psionic troopers will sometimes break out an absolutely blood-curdling one when using the Mindfray ability on enemies. Makes you wonder if Dr. Shen is right All of the aliens celebrate their accomplishment when they kill someone, but the Heavy Floater always seems particularly amused with himself after he blows away one of your soldiers or a civilian with his plasma rifle.

Vahlen's ethical limits, and it shows. Elite EXALT operatives display deep wrinkles, sunken eyes and some even have greenish skin discolorations. Their regular operatives aren't in much better shape either.

Excited Show Title! When trying to load a save, it reads, "Terror attack in [X]! Exposed Extraterrestrials : The Sectoids. Expospeak : During the final mission, Strike One faces every enemy type there is in increasing order of lethality while the Uber-Ethereal regales the Volunteer with some exposition on how each of them was subjugated by the Ethereals, and why they ended up considered failures in their eyes.

It mostly just confirms what Vahlen and the player already deduced by themselves over the course of the campaign, but it's a nice touch anyway. Face Death with Dignity : Out of all of the aliens that get interrogated, the Thin Man is the only one who doesn't panic. He glowers at the zappy-arms and starts walking towards the glass as if he's about to say something, but the shutters close on him before he says anything.

The Ethereal attempts this, standing aloof and dignified in the containment before it starts, but loses its composure as soon as the robot arms move in. Unlike their lesser cannon fodder, the Ethereals never expected humanity to capture them, after all. Faceless Goons : You can have your own squad of them, provided you have the Downloadable Content.

Fast-Roping : Used in the intro of a couple of story missions in Enemy Unknown , and an uncommon entrance during certain regular missions in Enemy Within. Fighter-Launching Sequence : When an Interceptor, a Firestorm or the Skyranger is launched, we are treated to a cutscene of its launch. The cutscene is longer the first time it's done. Each subsequent time, only the last part of the cutscene is played. MEC Troopers are the Fighter. They are big, bulky, and cannot take cover.

Instead, they become the cover for your teammates, and they're equipped with the heaviest weapons possible, from BFG to Power Fist , allowing them to charge straight into the battle, match Berserkers and Sectopods in brute strength, and pound them to submission. Gene Mod Soldiers are the Thief. They get options that enhance their ability to work independently of the team, sneak behind enemy lines and deliver critical damage to the enemy before they even know what hit them.

Psionic Soldiers are the Mage. They bring otherworldly arcane power to the battlefield, which can truly disrupt the enemies. They lack increased durability or survivability, unlike MEC and Gene Mods, but with powers such as Mind Control or Rift, they won't need that extra survivability.

Final Death Mode : Ironman mode. Fishing for Mooks : Enemy groups lurk in the Fog of War until encountered, at which point they attack, so a common strategy is to creep forward attempting to reveal and destroy enemy groups one at a time. The Expansion Pack adds a new resource called Meld that self-destructs if not collected quickly in order to reward players who eschew this strategy and explore more aggressively.

Flawed Prototype : Almost every alien type you encounter throughout the game were enhanced by the Ethereals, but fell short of their expectations one way or another. Sectoids are gifted with psionic abilities, but are physically fragile and cowardly. Thin Men are highly intelligent, but cannot use the Gift. Cyberdiscs combine the strengths of organics and machines, but lack higher thinking.

Floaters are merciless, mindless killing machines. Chrysalids were uplifted from primitive insects, but have become more of a liability than an asset.

Mutons are possessed of overwhelming strength, but are lacking in intelligence or independent thought. Sectopods were built to supplement their forces, but serve little purpose otherwise. Drones and Outsiders are simply tools, and were apparently never supposed to be anything important.

Foreshadowing : The Tutorial mission hints at all of the iconic alien species you'll encounter later: a soldier that has been torn open from the inside out by a Chest Burster , a zombie trapped under some rubble, and a psionically mind controlled soldier will all be warning signs to long time fans. Bradford notes that the ambushed French soldiers were killed with ballistic weaponry, they're after a very special " cargo ," and you extract someone who is implied to be an EXALT operative, who gives cryptic hints to his organization's ideology and opinions on XCOM.

After playing through the entirety of Enemy Within , the opening quote by R. Buckminster Fuller sounds like pointless alarmism. Then you get to XCOM 2 , and the true meaning of the quote becomes clear If you look carefully at the ending cutscene of the final mission, you can see that the Volunteer disappears in a purple flash right before the Temple Ship explodes.

This appeared so briefly that virtually everyone thought the Volunteer died until Jake Solomon pointed this out on Twitter. The S. The game never mentions what that stands for, and it looks just like a fancy scope.

M echanized E xoskeletal C ybersuit, in Enemy Within. Freudian Trio : Dr. Vahlen Id , Dr. Shen Superego and Officer Bradford Ego. From Bad to Worse : Countries that lose faith in XCOM due to high panic levels will withdraw their funding to focus on their own defense.

After which, a swirling dark vortex emerges over the country. Not only that, running covert operations against EXALT in these areas puts you in a mission where you see a lot of destruction; which heavily implies that country is essentially overrun. From Zero to Hero : Every soldier in the game is recruited as a level 1 newbie with no special qualities, but in the final act, one of them will become the Volunteer, the most powerful human psychic on the planet who sacrifices themselves to thwart the ongoing alien invasion.

Gas Mask Mooks : Mutons have some sort of breathing apparatus and some of the DLC helmets for your soldiers can count as well. However, neither protects against poison cloud attacks. Interceptors can mount a short range rotary cannon called the Phoenix Cannon. The Heavy Laser has three "barrels" at the front that spin as the Heavy fires it. Game-Breaking Bug : On Ironman , bugs that would normally be of the "annoying but minor" variety since you can just reload the game if they screw you up too badly can reach gamebreaking status if they happen at the wrong time, and campaign enders if on Ironman.

The flight movement interface is It's possible to get soldiers and S. If they turn out to be the sole survivor, you can't save them at all; you must abort, restart or use the console to teleport the unit to a valid square. The same goes for the aliens. A Floater, Drone or Seeker may fly up and clip into the ceiling and out of sight of all soldiers; the alien itself will either be able to attack with impunity or incapable of seeing your troops in return.

This tends to happen in the bridge of a Battleship, and in most cases can only be fixed by firing a blind airburst rocket in hopes that it kills the ayy.

If it's a healthy Heavy Floater, though, if you don't have an extra rocket, you're softlocked. Using "Disabling Shot" on an alien in Overwatch has a chance to produce the exact opposite effect.

They won't be disabled at all the next turn, and then get unlimited Overwatch shots, shooting at a target each tile it moves, which can often doom that soldier. The infamous "teleporting alien" bug, which can drop pods right into the middle of your unprepared team. If you're on Ironman and get a nasty group popping up in the middle of your team such as a Sectopod , you've pretty much lost the mission unless you're really lucky. Using a smoke grenade in the final level on the area overlooking the two Sectopods can cause the game to freeze if the Sectopods are still alive.

For bizarre reasons, the grappler will be sent flying far in a random direction after the reaction shot is done, frequently straight into the ground, into mid-air or even outside the map boundaries. For this reason, it's better not to grapple in front of an EXALT Medic of any tier or Mind Controlled Support, otherwise get ready to abort the mission, count that soldier out of the battle, or use the console to teleport them to a valid position.

In Enemy Within , if a soldier with the Neural Damping gene mod has been set on Overwatch and is knocked unconscious due an attempt at Mind Control , the game engine will keep the Overwatch flag up on them. If an enemy moves within the KO'd soldier's line of sight, they'll technically still try to fire at enemies, but can't due to the stun.

This softlocks the game. On the PC version, its possible for the launcher to never show up at all when you try to play the game, especially on the Steam version. This makes the game unplayable. Game Mod : Although neither EU nor EW natively support modding, knowledgable players quickly provided countless mods that tweak or rebalance the gameplay, fix bugs and annoying mechanics, add more customization options for your soldiers, or even overhaul the entire game.

It's also fairly easy to adjust pretty much anything to your liking on your own by fiddling with the various INI files, which are simple, well-commented text files. Gameplay and Story Segregation : Dr.

Vahlen asserts that the hulls of alien ships must be at least an order of magnitude stronger than any currently-known material. They are easily destroyed by garden-variety hand grenades. She also seems to neglect that interceptors are capable of shooting the UFOs down with conventional earth weaponry.

Someone on Reddit tried to put the game's logic in a realistic context. While certainly the largest unit in the game, its model is no more than twice the height of your human units. XCOM 2 makes it clear that Vahlen meant when they're standing up : the Sectopods in this game don't or can't do it. Giant Mook : Mutons in general, as well as Heavy Floaters. Glass Cannon : The Sniper class is decently fast but can't fire their sniper rifle at all after moving, unless a specific class perk is taken, and also has lower base health progression than the other classes.

Considering their weapons have the highest accuracy and base critical rate, and that they can have an array of severely overpowered perks note for example: shoot twice in one turn, perform a headshot for ramped up crit chances, shoot an enemy from almost any distance as long as an ally can see them.

Most especially with the In The Zone ability, where killing a flanked or exposed enemy does not count as an action, meaning you can clear out 3 or 4 Chryssalids and still move and take action in one turn , it's entirely possible to kill or severely wound some of the strongest enemies from across the map.

Seekers are dangerous because they cloak , hide for a few turns, then incapacitate and strangle an isolated unit to death if no other soldier can reach them in time. Once they are revealed, they have pathetic HP pools for an armored robot and easily fall prey to even ballistic weaponry.

Glassy Prison : Constructing one of these is an early objective, and you are treated to a brief cutscene of the captive alien inside it whenever your team brings in a sample of a new species alive. Global Currency : XCOM, no matter where in the world it's located, uses Credits instead of the national currency of any of its founding nations. This is presumably to make it easier to quantify and streamline the calculations of funding, supplies and logistics if a single unified currency is used instead of being forced to calculate exchange rates.

Glowing Eyes : Using a psi ability causes the user's eyes to glow a sinister, deep purple. Godzilla Threshold : Implied with Dr. In a more meta example, explosives. Grenades and rockets are extremely powerful weapons that are available immediately, but destroy valuable alien equipment you could otherwise salvage; as a result, they are rarely used in Easy and Normal.

On Classic or Impossible, explosives aren't just a good idea - they're pretty much mandatory. The Ethereals invaded to motivate the creation of the project so they could weaponize the inherent versatility and Determinator outlook of the human race so we'd be useful enough to adopt as part of their alien empire and help them with something that's coming. Assuming you win, it worked too well. At first, EXALT starts with black-tinted ballistic weapons, compared to the khaki camo your soldiers default to.

For the lasers, they're black to your light gray and shaped more like typical guns repurposed to fire lasers than your own laser guns. There are a couple of Escort Missions where you just have to get one character to the exit area possibly with a couple of tasks on the way , and to win the final mission and the game, you just need to kill one particular alien though it's hard to get to him without killing almost every other alien on his ship. The Greys : The Sectoids are back of course.

By way of the Dover Demon and Deus Ex , by the looks of things. Grand Theft Me : It's implied that the reason behind the alien invasion may be to use humanity as the new host bodies for the minds of the Ethereals, whose current physical forms have deteriorated almost to the point of uselessness.

Can be done in-game to both organic aliens and your soldiers using psychic Mind Control. Exceptionally useful for snipers. Grenade Spam : Possible in Enemy Within thanks to the new abilities, items and inventory system.

A properly-specced Support could potentially bring in 3 smoke grenades and two pairs of different grenade types. A Heavy can bring 2 rockets, a shredder rocket, and 2 pairs of any grenade.

Guide Dang It! Assaults cycle their shotguns one-handed, by holding it by the pump and shaking it. They do that even with the considerably bulky Alloy Cannon. Heavies hold their machineguns properly until they have to shoot them, at which point they hip-fire it while holding the front end by the carrying handle. Snipers use an odd "wrap-around" posture when aiming their rifles. It's also halfway in Reality Is Unrealistic , as the posture does exist in real life It's a permanent side change, too, unlike the 3-turn limited Mind Control.

Hacked Drones can repair S. Hand Cannon : The Plasma Pistol is easily the largest handgun in the game, and it's just as large as it is powerful. With all Foundry projects researched and on a soldier with Gunslinger, it easily rivals the Light Plasma Rifle.

There is also another difficulty modifier called "Ironman Mode", where the game will only have one save file for that playthrough, and will save for the player after every action during combat, meaning that if you make a mistake there is no reloading to before it happened. Now try that on Classic difficulty Some designers also mentioned that the "Impossible" difficulty is literally supposed to be unwinnable.

For most players, it's just a question of how many missions they can complete before failure. According to the staff, beating Impossible difficulty on Ironman mode is only theoretically possible. Some players have managed to pull it off, though, and as if in retaliation, Firaxis released the Second Wave Downloadable Content , which includes gameplay modifiers even they thought were too cruel.

This was taken further again in Enemy Within , with both Classic and Impossible difficulties getting a significant spike in toughness. When a Let's Player not only finished the game on Impossible Ironman, but did it without losing a single soldier , it was reported on various gaming news websites. Heal Thyself : Played with. While healing items and regeneration abilities immediately replenish the lost HP, the soldier will still need infirmary time if they lost health points not added by their armor.

Healing Factor : Many in Enemy Within. The "Adaptive Bone Marrow" Leg genemod allows your soldiers to heal two HP per turn once their actual health the base value, what the armor gives doesn't count is damaged, while also reducing their recovery time after the mission by a considerable amount. This ties into an achievement called " Regenerate This! Unlike MECs, there's no limit to that, but if they tank a crit, it's disabled. Anything less than plasma weaponry is about as effective as hitting it with tennis balls.

Helmets Are Hardly Heroic : Your troops normally don't wear helmets, and they aren't even available without Downloadable Content. It gets especially noticeable when they're wearing Titan armor, which has an isolated filtration system that protects against poison clouds and a built-in cooling system to protect against flames, both of which should require a helmet or at least a mask.

Hero Insurance : Your troops can freely blow up anything and everything during an Abduction or Terror mission with no consequences other than potentially destroying cover you'll need later , and even accidentally killing civilians with poorly-aimed explosives will only net you a minor reduction in the mission rating. Since XCOM represents the only hope of defeating the aliens and protecting humanity, the Council of Nations is not worried about a few hundred thousand dollars worth of damage when the flip side is the possible extinction of the species.

Hero Unit : You can give one of your soldiers a specific name to turn them into a powerful XCOM Hero, though this will lock out achievements for that playthrough. All Heroes have 20 Health and Aim and Will, unless stated otherwise below.

On non "Cheat code" side, are the special characters added in via the Operation Slingshot DLC, and Enemy Within , which while not as brokenly OP as the above, are still a cut above the regular recruit, and won't disable achievements.

From Operation Slingshot, there's Shaojie "Chilong" Zhang note Chilong means "Hornless Dragon" or could be a mispelling of the Three Kingdom's hero Zilong who supposedly carried an infant to safety through a battle , after successfully escorting him as part of his special Council mission back to XCOM. These factors make Zhang not only the best "regular" Heavy in the game under normal circumstances, but also a prime candidate to test him to see if he becomes a Psionic, or in Enemy Within , a MEC soldier.

Annette Durand from Enemy Within's Operation Progeny missions will always start off as a Sergeant-rank of a randomly selected class. Her HP is the same as everyone, her Aim score however, is a bit poorer than every class but the Heavy or a MEC trooper of the same rank and just barely. What she does have however, is a starting Will score of 80, with a maximum potential of Will at Colonel, and is always guaranteed to successfully test for Psionic powers.

Needless to say, she becomes a prime candidate to make use of the more difficult powers, like Mind Control. The Furies which can be rescued as part of Operation Progeny, are similar to Annette.

Except they all start at Lieutenant with pre-set classes note a Sniper, a Support, and an Assault, with the first two both having comparable stats to a regular soldier of their classes, the third with a slightly worse Aim stat than other Assaults , good will scores in the low 70's, and guaranteed Psionic gift. Heroic Sacrifice : The Volunteer during the ending cinematic, stopping the Temple Ship from exploding into a black hole and moving away from the Earth to explode a bit less spectacularly.

It will be a certain occurrence if any of your troops are being mind controlled when the final boss goes down, as its death will kill all units considered by the game AI as enemies. As well, troops close by the Uber Ethereal will be killed from it exploding as it dies. He Who Fights Monsters : Dr. Shen wonders if using the aliens' technology, which turned living beings into living weapons and tools, might not cause humanity to go down the same path.

Even more pronounced in Enemy Within , where Meld allows the technology to be applied directly to no-longer-fully-human soldiers. Every Council Nation has at least several of those. Hiss Before Fleeing : Most of the time you stumble upon or are stumbled upon by a group of aliens, they have a mini-cutscene where they all turn around and look at you, growl, then they get a free turn to run to cover. Hive Mind : The Ethereal Collective. Hoist by His Own Petard : Mutons have an ability called "Intimidate" which they use after being wounded to try to get your soldiers to panic, which will have them act randomly by moving, shooting or hunkering down and ending their turn while making them immobile and inactive for the next turn.

The Republic also foils the Esh-kha's plot to free the mysterious World Razer entity from its imprisonment. Finding Grand Master Shan's Jedi contact dead, the Hero enlists the criminal-tunred-honorary-guard Pak Taldine 's help in tracking down Krannus; the Executor's subordinates and members of his death cult slow down the Jedi, but the Hero catches up to Krannus in the Rakatan prison known as the Tomb and prevents him from detonating the prison's hyperspace-powered central power core.

Darth Tormen seeks to suppress the growing resistance to Imperial rule on Corellia, but first hires the Grand Champion to eliminate two potential threats to his plan. The first is on Belsavis: Zale Barrows , a former Republic privateer who now works as the unofficial "ferryman" for Belsavis prison. Barrows was unable to leave Belsavis before the Imperial invasion, and the hunter arrives in the early stages of the battle as the Empire seeks to free strategically important prisoners and incite rioting.

With the help of an aggressive Houk prisoner named Skadge , who blames Barrows for his imprisonment, the hunter pursues Barrows deeper and deeper into the prison facilities, until the Champion and Skadge finally catch up to him in the Tomb.

Skadge exacts his revenge on Barrows and joins the hunter's crew as they depart Belsavis—only to find that one of the group has been kidnapped. A ransom message lures the Grand Champion to Hoth, where the hunter defeats the kidnappers and learns that they are members of the GenoHaradan group. The Core World of Corellia has suffered under Imperial occupation since the dissolution of the Treaty of Coruscant, as the Dark Councilor Darth Decimus organized an invasion that cut off all communication with the Republic.

However, the Corellian people have resisted the Empire's rule, and battles rage throughout the capital of Coronet City and the outlying regions as the Green Jedi and the Corellian Security Force lead the Corellians in waging guerrilla war against the Empire.

The Republic soon manages to establish a foothold in the Blastfield Shipyards and lends their support to the Corellians. With the support of the Rift Alliance, the Voss, and the Esh-kha, the Barsen'thor sets out for Corellia, and at Janarus's request, the Jedi's forces intercept and stop an Imperial fleet led by the dreadnaught Javelin from reaching Corellia.

Tormen then forces his prisoners to formally surrender to the Empire, and the Imperial puppet Prime Minister Cal Falcone officially submits to Imperial rule. Just as Tormen planned, the surrender spurs the Republic to mobilize a fleet to aid Corellia, and both Jun Seros and Chancellor Janarus accompany the fleet.

After killing Jun Seros and avenging the other Grand Champions, the hunter infiltrates the Chancellor's vessel and assassinates him, dealing a severe blow to Republic morale. In the following days, the Republic elects Leontyne Saresh as Janarus's successor in an emergency session, and she continues to send reinforcements to Corellia—but Decimus's forces smash the Republic forces and eliminate the entire Green Jedi Council , driving the Republic back to the Blastfield Shipyards.

Despite their heavy losses on Corellia, the Empire continues to press the offensive against the Republic—Grand Moff Ilyan Regus initiates Operation Dark Ice , a plan to use crystals from the planet Ilum to create a fleet of stealth ships.

Supreme Commander Rans works to counter the Empire's plans on Ilum with the support of alien allies such as the Wookiees, Kaleesh, and Ongree , and the Battle of Ilum rages across the once serene ice world. To the surprise of both the Republic and the Empire, Darth Malgus broadcasts a declaration of a New Empire —one that embraced allies of any species, and would be free of the infighting and petty bickering of the Sith Empire.

Malgus then reveals that he has in fact secured many Adegan crystals for his own stealth armada, and seizes the fallen Emperor's space station as his own.

Malgus's lieutenant Darth Serevin leads a massive invasion of Ilum, turning the conflict into a three-way war. However, Serevin is slain in an assault on Malgus's base, Fort Barrow , along with many of Malgus's alien allies. The Empire and Republic then besiege Malgus the Betrayer's space station, but he unveils the technical prowess of his Anomid allies and uses powerful flux cannons to attack the enemy fleets.

Enemy forces board the space station and fight their way through Malgus's forces, removing the flux cannons from Malgus's control and also destroying a repaired HK Malgus's New Imperial Guard is unable to prevent the invaders from reaching the throne room, and Malgus himself confronts his enemies in a titanic battle—one that ends with Malgus falling to his death as the space station comes under fire from both the Republic and the Empire.

Along with the loss of most of the Dark Council to both the Republic and infighting, the Empire begins to struggle to maintain their offensive against the Republic. During the fighting on Belsavis, bombardment unintentionally breaches a section of the ancient Rakatan prison—a section known as the Eternity Vault.

Realizing that they may have unleashed something that even the Rakata wished to keep locked away, both groups send forces to seal the vault. Battling through Rakatan defenses and powerful prisoners, the true threat in the vault is revealed: the Rakatan warlord Soa , who falls after a titanic battle. Amid the galactic conflict, the vengeful Tionese scientist Sannus Lorrick unleashes the rakghoul plague upon the Tion Hegemony , an independent sector in the far reaches of the galaxy and Lorrick's home before he was exiled for conducting deranged experiments on sentient beings.

Lorrick arranges for unsuspecting pilots to ferry the virus to worlds across the Hegemony, and an infected risp carried by the smuggler Zama Brak brings down the passenger liner Stardream over Tatooine, forcing both the Republic and the Empire to quarantine the planet as the virus infects the native wildlife and settlers.

The galactic powers investigate the outbreak on the planet Kaon and learn of Lorrick's hand in the crisis, prompting an all-out assault on Lorrick's island laboratory on Ord Mantell to end the threat that the insane scientist posed.

Lorrick is killed during the fighting, ending his plans for the conquest and destruction of the Tion Hegemony. Sensing the Emperor's apparent death, the Dread Masters decide to break from the Empire, as the one being worthy of their loyalty is no longer at its head. Using their powers to manipulate minds through fear, the Dread Masters acquire a growing force of Imperial soldiers and ships and begin to attack the edges of Hutt Space, wielding Force phantoms and driving their enemies insane with fear in order to eliminate any opposition.

Threatened, the Hutt Cartel's Supreme Mogul Karagga orders his forces to expand the borders of Hutt Space to make up for the lost territory, and he severs ties with the Empire after the mysterious attackers are identified as Imperial ships.

This decision and the Hutt annexation of ten neutral systems on the Republic—Hutt border draw the attention of both the Empire and the Republic, and when Karagga attacks the Republic and the Empire's emissaries, a battle ensues that ends with Karagga's death. However, the Dread Masters's role in the recent events are unknown to both the Republic and the Empire as the two galactic powers continue to war.

When extensive deposits of baradium are discovered on the planet Denova , the Republic hires the mercenary army know as the Warstalkers , led by the Trandoshan Kephess , to secure the world due to manpower shortages. The Empire invaded the planet as well, but three months into the fighting , the Dread Masters took control of both the Warstalkers and the Imperial soldiers on Denova, manipulating their minds and conscripting them to their cause.

Kephess is transformed into the Dread Masters's "vessel," their chosen instrument to spread chaos and terror, and the situation on Denova devolves into a three-way battle between the Republic, the Empire, and Kephess's forces. Kephess and his subordinates are finally killed by strike teams sent by the Republic and the Empire, but the Dread Masters reveal themselves to both governments and declare that they are loyal only to themselves, secretly resurrecting Kephess and shaping his body into a monstrous form.

The Dread Masters' next action is to invade the Gree world of Asation , which is home to the powerful Grand Hypergate ; Kephess leads the Dread Masters' forces in securing the hypergate , and the Gree soon seek help from the galactic powers as creatures from other dimensions threaten to overrun them.

Imperial and Republic forces drive back the invading creatures, and when Kephess unleashes an enormous monstrosity— Lotek'k , the Terror From Beyond—from the hypergate, it is driven back to its home dimension and Kephess is killed. Despite their defeat, the Dread Masters' forces transmit the secrets of Gree technology back to their masters. Their role in recent events exposed, the Dread Masters mobilize their forces—now known as the Dread Host—and dispatch them to Section X , the site of the original prison on Belsavis and where the Dread Masters were kept for part of their imprisonment.

The Host has a number of goals: acquisition of Rakatan technology such as the powerful Aurora Cannon , recruitment from those imprisoned there, and securing the formidable HK series assassin droids that their apprentice once tried to use to free the Sith Lords decades ago.

The Dread Host is unable to secure the droids, which are stored in the apprentice's crashed warship , and the Republic and the Empire also succeed in foiling the Host's other plans. Determined to save the Empire, Darth Marr adopts Malgus's pro-alien philosophy and institutes reforms in the Empire, allowing aliens such as Cathar and Kaleesh to serve in the military in order to restore their military strength. The Empire suffers significant losses in the process, both because of the Republic and because of further infighting, and Minister of Logistics Davidge warns him that the Empire will soon collapse if something is not done to secure new resources.

In the wake of Karagga's death, the Hutt Toborro seizes the leadership of the Hutt Cartel, establishing himself as the new Supreme Mogul with Szajin , as his right-hand man. Seeing the Empire weakened, Toborro decides to continue Karagga's campaign of expansion, but with the planet Makeb at the heart of a new era of Hutt conquest—for Makeb is home to deposits of the incredibly rare and powerful mineral known as isotope Isotope-5 is capable of warping electromagnetic and gravitational fields, and a gram of the substance can generate immense amounts of power.

Toborro therefore pays off Makeb's defense force, the mercenary army known as the InterStellar Regulators , to help the Hutts conquer the world, and the Cartel blockades the Makeb system as Toborro begins to mine the isotope-5 in Makeb's core without any regard for what it would do to the planet.

Upon learning of the Hutts' actions, Chancellor Saresh consults with the Jedi Order and learns that the Hutts will likely try to continue their conquests if they are not stopped, so she pledges Republic aid to the citizens of Makeb. Saresh's forces make contact with Shalim Avesta , leader of the Makeb resistance and the planet's de facto Head of State, and help him rescue his niece Lemda , who is a geophysicist who was captured by the Regulators after she discovered that Toborro's drilling will cause the planet to break apart.

After breaking into the Hutt Embassy in Makeb's capital Talaos City , the Republic forces and the Makeb resistance learn of the Ark , an enormous vessel being constructed inside the hollow Giant's Spear mesa that will ferry Toborro, the other Cartel personnel, and their isotope-5 stores off of the planet when the planet begins to break apart.

The Republic and resistance forces promptly seize the Giant's Spear and the Ark, repurposing the vessel to carry Makeb's civilians as a true ark to safety.

A furious Toborro unleashes the Regulators against the Avesta Plantation , but the Republic forces head off the Regulators on the Fingers mesa and also destroy the Storm Carrier warship, killing the Regulator Vice-Commandant Grevin in the process. Toborro then reveals that the Ark is powered by isotope-5 before sending his Regulators to attack the settlement of Tarlam along with isotope-5 droids , powerful war droids powered by isotope-5, though the Republic and the resistance evacuate Tarlam's civilians to the Ark.

Desperate for a fuel source to power the Ark, the Republic and resistance forces assault the Sanctuary research complex in order to locate Dr. Juvard Illip Oggurobb , a Hutt scientist and the creator of the Ark and the isotope-5 droids. The Republic forces are able to successfully locate Oggurobb with the Hutt's help in bypassing the Sanctuary's security systems, as Oggurobb wishes to defect to the Republic because he has realized Toborro has gone insane.

Oggurobb confirms that Toborro possesses the fuel rods, but warns the Republic that the Hutt leader has increased mining operations to maximum levels—an action that will result in the destruction of Makeb long before the civilians are evacuated.

Republic forces then disable several mining platforms and vent the planet's core, reducing the buildup of heat and the seismic activity, giving them more time. Around the same time, most of the leaders of the Hutt Cartel, having come to recognize that Toborro has gone insane, approach Shalim Avesta and the Republic with a request to board the Ark.

The Republic convinces Avesta to allow the Hutts aboard the Ark in exchange for an alliance between the Hutt Cartel and the Republic, gaining the Republic a new ally in the ongoing war. Using a secret entrance provided by Oggurobb, Republic forces infiltrate Toborro's Palace and search for the fuel rods, confronting the mad Cartel leader.

Toborro unleashes a powerful isotope-5 droid known as Toborro's Glittering Fury upon the intruders, but after it is defeated, the Hutt commits suicide by igniting his isotope-5 stockpiles in an attempt to kill the Republic forces. However, the Republic forces escape with the fuel rods before the palace's destruction and return to the Ark, where the fuel rods are installed and the Ark is launched just as the Giant's Spear collapses.

The Hutt Cartel is ordered to supply a new home and credits to the people of Makeb as part of their alliance with the Republic, but the Republic is surprised to see that Makeb's destruction did not come to pass—unbeknownst to them, Darth Marr's Imperial strike team was able to prevent the planet's destruction.

As the crisis passes, it is discovered that Regulator holdouts are still alive down on the surface with thousands of civilians who were believed to be dead, leading Supreme Commander Malcom to devote Republic forces towards rescuing the people and securing the still-valuable world.

During this time, the forces of the Dread Masters acquire the Seeds of Rage —powerful dark-side machines constructed by the Sith Lord Fulminiss—when they convince a guard to help steal them from the Arcanum , the Sith Emperor's secret storehouse of Sith artifacts and dark-side experiments. The Dread Masters bury the Seeds on planets across the galaxy so that they can sow fear and darkness as the Seeds warp the environments around them, prompting both the Arcanum ' s keeper Darth Acina and the Jedi Master Cedral Gend to recruit help in locating and recovering the Seeds.

However, the Sith Lord Tagriss leads a raid on the Arcanum after learning of the station's location, wreaking havoc and making off with the powerful Darkstaff. The Seeds are recovered from the planets where they have been buried, and the Darkstaff eventually traced to the Dread Guard on Belsavis—the Dread Guardsman Varrow has been experimenting with the weapon, but is ultimately defeated, and the Darkstaff vanishes. Tagriss is tracked down to an abandoned temple on Ilum, where he is experimenting with the Seeds of Rage; Tagriss's death ends the threat that the Seeds pose to the galaxy.

When the Mandalorian warlord Rimark captures the plans for the Republic's secret mining facility known as the Void Anvil , the Coruscant Aegis is deployed in the Thanium sector to prevent Rimark from selling them to the Empire, and they also head up a preemptive strike against the Sith Lord Darth Ordrem 's fleet in the Baros system.

The Coruscant Aegis defends the Republic's Ardis Outpost from an Imperial attack, destroys the Empire's Regnant Station refueling outpost, wipes out Imperial starfighters and prototype satellite-controlled mines in the asteroids of the New Cov system , and also defends the Republic's prototype bomber, the Gilded Meteor , on its test flight through the Ferra sector when the Empire attacked it over Hypori. The Mandalorian warlord Varek Tarn manages to steal the plans for the Imperial shipyard Sovereign Forge and attempts to sell it in the Cha Raaba system , though the Empire's Fury prevents the sale of the plans to the Republic, and the unit also eliminates the Republic's Captain Duma and his plans to hunt down the Empire's top pilots.

The Empire's Fury protects the D-1Z prototype bomber from Republic forces on its maiden voyage over the planet Lorta , destroys the Republic refueling station known as the Far Cradle in the Unknown Regions, defends the Empire's Kabal Station from Republic attack in the Outer Rim, and also wipes out the Republic's attempt to lay mines in the Bimmiel system and thereby restores Imperial traffic through the Kanz sector.

Amidst the conflict, the SIS and the Dark Council learn of a new threat—the legendary superspy known only as the Shroud has resurfaced, having gone independent after being hired by the Hutt Cartel to gather information for their planned invasion of Makeb. While the SIS discovers the Shroud's activities through standard intelligence-gathering, the Empire—still without an intelligence organization—instead receives the Shroud's lieutenant Evie Bo , who fled the Shroud's organization.

SIS agent Deena Riss spearheads efforts to track down the Shroud and his agents in hopes of foiling whatever attack on the Republic the spy has planned, while Darth Mortis 's operatives do the same, and it is soon discovered that the Shroud intends to use hyperspace beacons to crash remote-piloted capital ships into both Kaas City and Galactic City. The Shroud's efforts are ultimately foiled, though Evie Bo is killed and the Shroud survives thanks to body doubles. Styrak gathers an army of mercenaries on the desert planet of Darvannis in Hutt Space, though the mercenaries and the galaxy at large believe they have been gathered to work for the Hutt Cartel.

The Republic learns of the threat thanks to the GenoHaradan, while Moff Varnus Orlec learns of the arms bazaar and mercenary recruitment when the Empire captures the smuggler Shaedo ferrying ordnance to Darvannis. The governments send in strike teams to disrupt the gathering and eliminate the threat they represent, and Styrak is ultimately defeated and killed in a battle with the invaders. At Styrak's death, the other Dread Masters take their fallen comrades' power, and the Sith Lords begin to advance their plans to destroy the galaxy.

In light of the incident on Tatooine involving the Imprisoned One, and the Empire's attacks on Czerka's Corellia facilities, the Republic decided to seize the company's assets and property in an effort to nationalize the collapsing and corrupt organization.

Negotiating a deal with the Republic, Czerka submitted to the Department of Adjudication 's investigations and the Republic takeover. Blys activated a prototype security system called the Vigilant , prompting the Republic to send in forces to breach and secure the facility; the Empire also sent in their own forces to capture CZ in hopes of sealing the deal with Kaayz.

CZ's defenses are unable to hold against the invaders, and Blys unleashes a number of strange experiments against the attackers in a failed attempt to drive them back. Blys is killed, but in his dying moments he unleashes the Vigilant—a massive Flesh Raider who has been merged with the facility's security systems. The Vigilant primes the facility's core to explode, prompting the invaders to head deeper into the facility and battle the Vigilant's droid forces.

The Vigilant is ultimately defeated, averting the facility's destruction, and the Republic and Empire continue to battle for control of CZ When the SIS learns of the Dread Masters' base on the moon Oricon —having sent an independent operative undercover in the Dread Host [23] —the Republic organizes a large fleet supported by Jedi to bombard the moon.

However, the Dread Masters overwhelm the fleet from orbit with their power, and Master Ogan-Dei marshals the remaining members of Strike Force Oricon on Oricon's surface, though many of their forces are driven insane before the Jedi can shield the soldiers. The Empire also sends a task force under Lord Hargrev , who shields his own forces from the Dread Masters's fear powers.

Republic and Imperial forces battle crazed soldiers, Jedi, and Sith as well as the Dread Host; after one faction disables the security around the Dread Fortress , the Dread Masters broadcast their plans to seed the planets of the galaxy with exotic technology and biological weapons that will drive the galaxy insane with fear. Brontes is the first to fall, slain by her enemies in defense of the fortress, and the other Dread Masters are defeated in battle as the Dread Palace , the inner sanctum of their fortress, is besieged.

However, the four remaining Masters—Bestia, Tyrans, Calphayus, and Raptus—retreat to the heart of the Palace and, supported by the spirits of the fallen Styrak and Brontes, clash with their enemies in a final battle. The Dread Masters ultimately fall, and their mad plan to destroy the galaxy is brought to an end.

With the threat of the Dread Masters eliminated, the Republic and the Empire return their attention to each other, and full-fledged war resumes among the galactic powers. Starfighters clash in engagements across the Kuat sector as the two factions vie for control of KDY.

Darth Arkous , the successor to Darth Arho as head of the Sphere of Military Offense , learns of a hole in Tython's defenses and plans an assault to take the Jedi Temple. Both attacks are simultaneous and successful. Arkous's subordinate Lord Goh locates Arkous's true objective: something powerful hidden in the Jedi Council's vaults.

Defeated, Soverus rants about an old man and a vision before the Jedi commander Jensyn cuts him down. Darth Arkous is enraged to learn of the Republic's attack on Korriban, and the Empire's forces land in force on the planet to retake the Sith Academy. Despite the heavy Jedi presence, the Empire retakes Korriban and the Academy, though the dying Jedi commander Jensyn cryptically warns the Sith that "it is happening.

At the same time, Shan warns Darok of the attack on Tython, sparking a Republic counterattack that overwhelms the Imperial invaders. Their suspicions are soon confirmed: Beniko and Shan both track their quarries to the ocean world of Manaan , where they are set to visit Genetics Laboratory G-1 on the ocean floor.

In their search, Shan and Beniko encounter each other, and enter an uneasy alliance as they pursue the traitors who orchestrated the attacks on Tython and Korriban. Their allies pursue Arkous and Darok to the underwater facility, where it is discovered that they have hired the Selkath scientist Gorima to create cybernetic soldiers using Rakata technology stolen from the Jedi and Sith. Arkous and Darok are part of the Order of Revan, albeit a radical new version that has members in both the Republic and the Empire, and the two escape before bringing down the facility on their pursuers.

Shan and Beniko's agents escape the laboratory with the help of the Sith and the SIS agent, and recruit the Wookiee smuggler Jakarro —who was also left to die by the conspirators—in their search for the Revanites.

The group's search leads them to the Rakata homeworld of Rakata Prime , where the Revanites have begun embedding pieces of the Star Forge in their conscripts for the Infinite Army. The allies destroy the Army in its infancy and take down Arkous and Darok atop the Temple of the Ancients , but the true leader of the Revanites arrives with a fleet of warships—Revan himself, reborn after his earlier defeat.

Revan bombards the Temple with his fleet, and though the allies escape the planet nonetheless, the Revanites among the Empire and the Republic put out bounties on Shan, Beniko, and Jakarro, forcing them to go into hiding.

Beniko and Shan's investigations soon uncover Revanite activity on the planet Rishi , a pirate haven above the galactic plane, and they find links between the Nova Blades pirate gang and the Revanites.

Dismantling of the Nova Blades' operations and command structure leads to the discovery that Revan has gathered a fleet hidden on Rishi, and that the Nova Blades have been raiding Republic and Imperial fleets in order to modify their patrol routes and thus force a confrontation between them above Rishi. Shan is captured by the Revanites and tortured by his ancestor, who unsuccessfully attempts to turn the agent to his side before Shan is rescued.

Beniko and Shan's group is unable to prevent the resulting battle between fleets commanded by Darth Marr and Grand Master Shan, but after disabling the Revanites' signal jammer on Razorback Island , Beniko and Shan are able to report the situation, and the Republic and Imperial forces disable the Revanite traitors among them.

Players control an avatar in third-person view, interacting with the various elements of the game world and other players, and earn their own starship as part of their class story, which functions as an in-game base. Player-versus-player combat occurs in warzones, either Jedi vs. Sith or Republic vs. Sith Empire.

New characters are required to choose to align with one of two factions waging war on each other—the Galactic Republic or the Sith Empire. Several gameplay elements differ between the factions, such as story and available classes. In The Old Republic , players control their character in a third person view that is framed by the user interface, or UI.

While each player can customize their UI, the standard interface features the primary quickbar, an easy-access area for players to place their preferred abilities and attacks, at the bottom of the screen. On the left side of the primary quickbar, a portrait of the player character is featured with their name, class, level, health, and their resources—which vary between Force power, energy, ammunition, or other options depending on the player's class.

The right side of the quickbar features a portrait and health bar for whichever character or enemy is currently selected by the player. Effects that are currently active on the player or the targeted enemy are featured above the health bar. Various other hotkeys allow the player access to different menus and features. The bottom right corner of the screen is occupied by the mini-map, which can be expanded and customized to show different types of vendors and NPCs.

The bottom left corner features a smaller quickbar, portrait, and health bar for the player's current companion, which can be expanded to access the full range of the companion's abilities. The middle right edge of the screen will highlight new tutorials that have become available to the player, and the upper right corner is occupied by the mission tracker.

The tracker will display the name and objectives of as many of the player's current missions as can fit. In the middle of the screen's upper edge is the menu panel, which allows access to the Character Sheet—where the player can modify the weapons and gear currently equipped to their character and companion—the Inventory, the Abilities menu, and the Skill Tree menu—where players can spend the skill points they receive for leveling up on additional abilities and bonuses—as well as the Mission Log and the Options menu.

The final part of the interface is the chat window, which is in the upper left corner and can be customized to show chats with various groups of users. Further customization of the UI can add additional quickbars, as well as move the location of the other parts of the interface. In conversations, players watch cinematics until they reach a decision point, at which time they can select one of either two or three dialogue options.

Some dialogue options will reward the player with light side or dark side alignment points, and some options cause players to lose or gain affection with their current companion. A major part of The Old Republic is the ability to join groups of other players and participate in group missions to take on more powerful enemies and gain greater rewards.

One player is designated the leader of the group, with the ability to add new members, and the Group Finder feature helps link players from all across the server who are looking to group together for specific planets, Flashpoints, or Operations. Defeated characters and chests can be looted for credits and equipment, and equipment, gear, and other items can be purchased for credits at the dozens of vendors that are present throughout each planet and hub.

A large number of Stims Vendors and a set of Crew Skill Trainers were created for each planet, but many of them were ultimately removed from the final release of the game. When a player gains a new level, they will often unlock new abilities that must be trained at the various Class Trainers that are scattered across the planets and fleet hubs.

Abilities generally fall into three categories: General, which includes abilities that are usable by all classes; Class, which are abilities that can be trained by that specific class; and Advanced Class, which are abilities that are only usable by the player's advanced class.

When a player loses all of their health, they are defeated and their equipment takes damage. Players can choose to wait a brief period of time to summon a medical probe, which will revive them in the same place and give them several seconds of stealth so that they can heal, or they can choose to be revived at the nearest medical center. However, the amount of time one must wait to use the medical probe ability increases after each use until a player revives at a medical center, at which point the time is reset, and Free-to-Play players are unable to use the probe unless they purchase or acquire items that grant them a limited number of uses.

Within The Old Republic , there are restricted areas known as "Phases" that are separated from the rest of the game environment by either green or red walls of light. Class Phases are restricted to a specific class and are the sites of specific class missions and cutscenes, and Group Phases are areas where group missions occur.

Players must form groups to bring other players into their Class Phases, and two players who are not in a group together will unable to enter the same version of a Group Phase and therefore be unable to see each other. Some missions are "Heroic," meaning that they are best completed in groups, and as such their difficulty is increased beyond normal levels. Within Star Wars: The Old Republic , there are a total of eight classes divided between the two factions, Republic and Imperial, and each class has two advanced classes.

If players choose to side with the Galactic Republic, they can decide whether to be a Jedi Knight or Consular of the Jedi Order, a Republic trooper, or a smuggler.

When creating a character, there are ten different species available, though each class is restricted to only four or five by default.

Players can unlock the ability to create characters with the other locked species as they progress through the game with that species in another class. The species initially available were the Chiss, cyborgs , Humans, Miraluka , Mirialans , Rattataki, Sith Purebloods, Twi'leks and Zabrak [18] of which, only Humans, Cyborgs and Zabrak are available to non-subscribers , although later updates added Cathar [30] and Togruta [31] as playable species, purchasable through Cartel Coins.

With Game Update 3. Raditz's attack kihits the Future Warriors instead. A custom character throwing a Destructo Disc at Goku. Female Earthling wearing a School Skirt outfit art. Dragon Ball Xenoverse created character fighting styles scan. A female Super Saiyan custom character vs. A Frieza's race custom character in their true form. Dragon Ball Xenoverse Trunks travel edition. Vegeta stops Mr. Buu from eating all of the pudding.

Super Saiyan Goku faces off against Villainous Frieza. Majin Buu Cutscene 4 , Chronoa : " So you helped her back then. Categories :. Universal Conquest Wiki.

Nabana Roberry Ramon Orlen. Base Super Saiyan. Legendary Super Saiyan Villainous Mode. Super Saiyan 4. Super Saiyan God. Navel Monrei Guprei. Kaiwareman Kyukonman Copyman Tennenman Jinkouman. Takahiro Yoshimizu. Takuya Kirimoto. Raditz Namekian custom character vs. Nappa A female Majin custom character vs. Cell Jrs. Future Trunks vs. Vegeta Custom character vs. Raditz Custom Character artwork Female custom character artwork Explanation of the customization Goku vs. Satan getting kicked by Future Warrior.

In the yearEarth comes under attack by alien forces. In response, a secretive Council of Nations activates the XCOM projecta Multinational Team tasked with fighting the alien invaders and researching their technology to protect humanity. The main focus of the game, however, is on the ground combat, where the player takes control of a small squad of soldiers and fights turn-based battles against the aliens.

In combat, the player commands up to six soldiers who can level up and specialize in four different classes Assault, Support, Heavy, and Sniper with unique weapons, equipment, and abilities. Each soldier gets two actions per turn, though using any action other than 'move' normally ends that unit's turn. Every soldier is equipped with one primary weapon, one pistol Heavies get a Rocket Launcher insteadand an additional piece of equipment that the player decides such as a grenade or medikit.

Players also have to monitor the panic in various countries; if it gets too high, the country might withdraw their funding from the XCOM project and if too many leave, it's an automatic Game Over. For Downloadable Content there's two:. Future fragments gallery unlock game the aliens, EXALT resorts to cloak and dagger tactics, such as increasing panic and stealing XCOM's resources, forcing the player to use intel gathering and counter intelligence ops to bring them down.

Finally, it added a second mission chain like Slingshotand indeed it had originally been designed as one. It was first released in A character page is under construction here. Please add all character- and class-specific tropes there! Community Showcase More. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. From the makers of Civilization Both are equally terrifying. Clarkeopening quote for Enemy Unknown. Buckminster Fulleropening quote for Enemy Within.

Action Girl : Lots and lots of them from every corner of the globe. Enemy Within introduces a unique female unit in Annette Durand.

Adam Smith Hates Your Guts : In Enemy Withinthe prices of constructing plasma weapons have been jacked up to encourage capturing them from the aliens. This doesn't apply to interceptor armaments, meaning a regular plasma rifle now costs about four times the price of a heavy ship-borne plasma cannon. Then again, the plasma rifle research notes do say that reducing the weapon's size so a human could comfortably hold it was troublesome in the project.

Adaptational Badass : The aliens' designs have been revamped and made generally more menacing. They had absolutely horrible AI combined with the worst marksmanship of the aliens in the original game, as bad as some of your rookie troopers.

Now, they can drop out from the sky right behind your squad's flank from almost anywhere on the map, use their unlimited flight time to their advantage to pin down your soldiers and lastly, have a significant facelift so they look like fearsome aliens with jetpacks and not a weird guy trying to look like Superman.

Mutons are still green and purple, but they don't look like humans in muscle suits anymore. The are much wider-framed, appear to be wearing rebreathers, and have considerably more obvious armor. Chryssalids will still ruin your entire day if you aren't careful, just like in the original, but they're horrible blade-legged quadrupeds instead of people in lobster suits. Sectopods were already threatening-looking in UFO Defensebut that's kicked up a notch.

Now their thundering footsteps are booming sounds, they constantly release either steam or highly pressurized air even after destruction, and their entire motto is ' Stuff Blowing Up '. It's hinted that there may be a reason they need to ascertain a race with higher psionic ability This is underscored by the Uber-Ethereal's dialogue when you are on the Temple Ship: he speaks to The Volunteer as a teacher would speak to a promising pupil.

XCOM 2 reveals that The Uber-Ethereal is full of shit: humanity actually has more potential than the Ethereals, or any other race that the Ethereals subjugated, and the Ethereals want to use that to their advantage. They don't care one whit about humanity as anything more than resources. Alien Abduction : The invaders will abduct civilians from countries not under satellite surveillance, often striking multiple cities on different continents at the same time.

Successfully stopping them will gain XCOM additional support from the country they save, but panic will rise in the countries they couldn't respond to unless they're on the same continent as the successfully stopped abduction. Alien Autopsy : An important part of figuring out each alien type's capabilities, as well as unlocking new Foundry projects and items for Engineering to manufacture.

In Enemy Withinit also unlocks new genetic augmentations. Alien Invasion : The point of the game. Mostly an all-out attack, with some infiltration by Thin Men and psionic aliens.

Though it turns out the aliens are holding back in Future fragments gallery unlock game attempt to test humanity rather than wipe it out. Aliens Steal Cattle : Some raids on Abductor-class alien ships will have quite a few slaughtered cattle scattered around the storage pods.

It's up to you to Hold the Line against their onslaught. Alternate Continuity : Separate canon from the classic games. Always Accurate Attack : Melee attacks have no chance to Future fragments gallery unlock game at all. That's really bad if a Chryssalid or Berserker is near an injured soldier, but at the same time excellent when your Stormtrooper-inaccurate MEC Trooper with a Kinetic Strike Module is right in the face of an injured Ethereal mind-controlling your best Assault.

Always Close : When your soldiers arrive at a bomb disposal mission site, you've got 4 turns to either disarm the bomb or lengthen the countdown by disabling its energy sources. To get to the mission site, it's entirely possible that Future fragments gallery unlock game soldiers just boarded a jet in Europe and flew to Australia.

Always on Duty : Heavily implied for your soldiers. They're always available to go at a moment's notice when it's time to scramble Future fragments gallery unlock game Skyranger for a mission, unless they're in the infirmary, being genetic modified, on a covert op or undergoing PSI testing.

You can send the same squad on mission after mission, sometimes hours apart, without your soldiers getting time off. Taken to its logical conclusion, they live at the base, never take leave, and don't even go into town for a night out since the potential consequences for not being available when needed, which could happen at any given time, include the loss of Earth to the aliens.

Ambiguous Robots : When Dr. Vahlen autopsies the Cyberdisk, she notes that while it appears to be a machine, its internals are arranged in a manner similar to organs in a living creature and it possesses what amounts to a circulatory system with plasma instead of blood.

She states in her notes that she is unsure if it is a robot or a silicon-based cybernetic life form. The Outsiders are referred to as "energy constructs" and Future fragments gallery unlock game organic technology ", but what they are exactly is anyone's guess. Unlike the rest of the aliens, their presence is never explained; they're also the only aliens who don't make an appearance Future fragments gallery unlock game the Temple Ship mission.

Amazon Brigade Future fragments gallery unlock game There's an achievement for completing a mission with an all-female team. The alien invasion gives them the chance they need. And the Rest : Care must be taken to not rely too much one one squad. If you have a squad of Colonels Future fragments gallery unlock game all get injured by a Sectopod's cluster bombs, they're going to be laid up Future fragments gallery unlock game the infirmary for days, maybe weeks.

And if that Abduction Alarm goes off, and you only have rookies on your bench especially late in the gameyou're in for a very bad day. However, you can restart both the first if the tutorial isn't activated and last missions if you fail them. The first is so you can start over without having to set up an entirely new game, the second is because the Volunteer is one of a kind and activating the Ethereal device stops all progression. Unit equipment doesn't vanish if they perish.

This means that even Future fragments gallery unlock game you lose most of your team wearing end game armor and using expensive plasma weapons, you can equip their replacements with the same loadout.

This helps mitigate some of the end game losses by allowing your rookies to at least have a fighting chance in late game encounters should you lose your best and brightest, and hopefully level up from the experience. Of course, there exists a Second Wave option to disable this should you want more difficulty. AI priorities in Terror missions might be intentionally set up to alleviate potentially frustrating scenarios.

There are times when you'll be in a really bad position relative to an enemy, yet the enemy will often choose to kill a civilian even if they could realistically benefit more by killing a soldier.

A Chryssalid can be surrounded by three juicy soldiers ready to shoot it the next turn but still opt to kill a nearby civilian instead. As a result, it can be a lot easier to kill the Chryssalid and zombie in subsequent turns than it would be to lose a soldier and try to do the same with reduced firepower and some potentially panicked soldiers. If the implanted corpse is nearby, you can even use a grenade to damage the Chryssalid while also killing the zombie before it gains its full strength.

If enemy advancement outstrips your tech, it is possible to start facing Elite Mutons and Heavy Floaters while still using laser weapons and carapace armor.

If you have full satellite coverage you can't get a game-over this way, because you won't have any panic penalties note Satellite coverage prevents alien abductions from occurring within the borders Future fragments gallery unlock game the covered country, so full satellite coverage functionally prevents abductions.

UFOs only increase panic if they're not shot down, with the actual result of the ground mission not affecting panic in any significant way. The only concern is Terror missions, which can be prevented by shooting down UFOs, but the panic from those failing is actually worse than not responding at all can quickly and devastatingly build up over time. So you're stuck in and endless loop of sending underequipped rookies against the toughest enemies in the game, and they can't level up because they keep getting wiped out, and you can't build them better equipment because you need resources you can only get from completing missions.

This is especially a problem in Ironman mode, where you can't abuse Save Scumming to complete tough missions. The saving grace is that every so often you'll shoot down a Small Scout with only a few aliens or get a Council Mission with only Thin Men, so you can, little by little, collect enough resources to build better equipment note Note that, even with underpowered and undertrained rookies leading a mission, every mission can be completed, regardless of who they are facing.

It becomes more difficult, but strong strategies Future fragments gallery unlock game always trump strong tech. If you go a few turns in a mission without any of your troopers seeing any aliens, someone will hear a sound coming from the direction of a group of remaining aliens regardless of distance so you'll know roughly where you should be looking.

A psionic is needed to beat the game. Thankfully the developers put a rule in to force the sixth trooper you test to be psionic as long as you have no psionic, including if all your other psionic died. Anyone Can Die : Nobody in your ground teams is truly safe from death.

A Future fragments gallery unlock game lucky plasma bolt can send your favorite and greatest soldier to an early grave, and if you're playing on Ironman, those soldiers are gone permanently. Played with in Enemy Within. The Secondary Heart gene modification ensures that your soldiers will always be critically wounded instead of dying when they lose all of their HP; however, anybody who doesn't have it is out of luck, even moreso now that the officer training that gives a chance based on their rank for your soldiers to be able to do so by default has been removed.

However the Volunteer pulls a Heroic Sacrifice to get it away from Earth in time. Apocalyptic Log : The News Tickermoreso if things are going badly. Applied Phlebotinum : Meld, in Enemy Withinis an alien substance made of techno-organic nanomachines that can combine different organic components, or interface organic physiology with machines. Arbitrary Headcount Limit : Your squad is limited to 4 members, which can be expanded to 6 with some upgrades, even though you can clearly see your skyranger has room for more.

You can also have only one squad answering alerts at once, even if you have enough soldiers to field additional squads. Whereas the original XCOM had 14 later 26 possible soldiers on a mission, each with their own set of options, the new game limits you to 4 later 6 distinct units, each with only two actions per round. Additionally, it makes the loss of a single squad member much more catastrophic.

Since robots have 0 Will, these psychic abilities can one-hit kill any of your S. With the help of a Hutt Cartel lieutenant named Gele'ren and Mako's childhood friend Anulithe hunter attacks the Eidolon's corporate holdings in an attempt to draw the target out. Impressed by the acolyte's accomplishments, Zash takes the former slave as her apprentice, though the apprentice is quickly caught up in the rivalry between Zash Future fragments gallery unlock game her superior, Darth Skotia. Always Close : When your soldiers arrive at a bomb disposal mission site, you've got 4 turns to either disarm the bomb or lengthen the countdown by disabling its energy sources. Amazon Brigade : There's an achievement for completing a mission with an all-female team. The Grand Champion is inducted into the Mandalorians by Mandalore, and given access to the exclusive Blacklist of bounties. Floaters are merciless, mindless killing machines.