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Skyrim ineed loot and degradation mod. .

Skyrim ineed loot and degradation mod

Skyrim ineed loot and degradation mod.

  Skyrim ineed loot and degradation mod Redmi 5a prime firmware

Skyrim ineed loot and degradation mod

  Skyrim ineed loot and degradation mod

  Skyrim ineed loot and degradation mod  

Skyrim ineed loot and degradation mod.

  Skyrim ineed loot and degradation mod  Myzcloud

Skyrim ineed loot and degradation mod

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iNeed - Food Water and Sleep - Skyrim Mod Download

Oct 15,  · If degradation is enabled, all tempered items will now be considered unique from each other even if they look identical in your inventory. Hotkeys to equip items may function differently now. To counteract this, this mod offers options to configure hotkeys to automatically equip a weapon of a certain type from your inventory. Dec 16,  · Loot and Degradation - the amazing immersion mod is now on Skyrim Special easycars24.pl now have access to tempered/enchanted items that were previously only available to .  Does loot work with Mod organizer? Oct 15,  · NPCs now have access to tempered/enchanted items that were previously only available to you. Tempered items no longer retain their tempered state forever. May 29,  · This mod should be compatible with almost everything without the need for patches. If using Perkus Maximus and iNeed's 'Dangerous Diseases' plugin, go to Skyrim\Data\SkyProcPatchers\T3nd0_PatchusMaximus\Files\easycars24.pl and add "iNeed - Dangerous easycars24.pl" to the list. Jul 13,  · Thanks for watching our Skyrim Mod Spotlight!Support us on easycars24.pl us on Facebook! easycars24.pl us on Twitter! ht. - Loot and Degradation. but when you pair it with a needs mod (I used ineed), it becomes a roleplaying driver. Now all of a sudden, to really focus on studying, you need a bunch of money so you can hunker down at an inn or run back and forth between your house and a food vendor. Hand placed in every Dwemer ruin in Skyrim and Solstheim. 

iNeed Water Not Working :: The Elder Scrolls V: Skyrim Special Edition General Discussions

iNeed – Food Water and Sleep

The only "downside" I've got with this mod is it only affects tempering Weapons cannot degrade below vanilla values. I missed that in the description. Have you noticed if the loot and merchant available items come with varying degrees of tempering?

According to the description they should. I'm fine that degradation only applies to tempering. I think it is more realistic that way. A steel sword isn't going to break but it will lose it's edge quite significantly in battle I would expect. I always imagine a warrior would sharpen their weapon when relaxing around the fire.

But there is only so much you can do with a whet stone in the wild. Axes with wooden handles would be a different story and I guess they could break in combat. At the default non-tempered level I personally think it should be an all or nothing affair if a weapon breaks. I would suppose the best that could be done to make a weapon broken and non functional would be to have a script that adds a flag to the item causing it to not be usable in any of the player's gear slots if such a thing is possible but it would likely just be ham fisted and certainly not as elegant as Isoku's implementation.

I've run into an issue with this mod. I'm not sure how, but it's preventing Hadvar from arriving in Helgen with the rest of the Imperials during the opening scene. This results, naturally, in his lines not being spoken.

If that were the extent of the issue, I could live though it, but in addition the game freezes when I walk towards the block after the first execution. I've checked this using just the STEP lineup, and as far as I can tell, this mod is what is causing it. Using it on an old save doesn't seem to cause issues, but I'm not risking it at this point.

Pity too, cause what this does makes a LOT of sence. Looks like. I'll test it out and report here and to Isoku on the thread. Good to see he's on top of things I would suppose the best that could be done to make a weapon broken and non functional would be to Do whatever it is that Isoku just did in 1. WHich is moot, since it's now 1. Weapons will break now, so that should address the comments on that. Additionally, now altered to more accurately NOT give high powered stuff to low leveled mobs.

Apparently, the difficulty curve got turned into a difficulty cliff, and he had to adjust it slightly. It's now merely a steep incline. Scaled degradation rates, and weapons break into raw materials. Going to have some fun before bed I guess. However iNeed is still working fine in every otherway. Last edited by Sammy AF ; 9 Sep, am. So my waterskins started to refill, but now I still get the weird poison effect whenever I touch water still. Per page: 15 30 Date Posted: 8 Sep, pm.

Posts: 4. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. Collected from any open wells, water barrels or water kegs. Water barrels and kegs can be crafted at a forge or bought from general goods merchants. Collected in the form of snow, at most bodies of water SKSE 1.

Eating raw meat with satiate you but can also harm you. Combat Increases Needs Combat will slightly increase your needs primarily fatigue over time.

Consuming skooma will affect your stats and produce visual impairment effects. Automation Hotkeys can be set for eating and drinking, which will choose items in your inventory with just one button press. A hotkey for sitting anywhere is also available. Want to further simplify managing your needs? Enable automated eating and drinking, which will automatically choose items in your inventory to consume without any input from you.

All you have to do is keep your inventory stocked! These settings must be enabled through the MCM. Transformations Werewolves receive temporary immunity to fatigue while in beast form but will feel more fatigued after reverting back. They can feed to lower thirst and hunger and are able to consume raw food while in human form. Vampire have three options to choose from:. Fatigue rises slowly. This is the default option. No vanilla records are directly modified except for a few cell edits to enable well water.

This mod should be compatible with almost everything without the need for patches. You can categorize unrecognized food yourself, in-game, upon consumption of the item provided that it has the VendorItemFood keyword. Manual: See the manual installation document in the archive. Mod Managers: Download the files and add to your respective programs. Steam Workshop: Hit the subscribe button.

Loot and Degradation (by isoku) - Skyrim LE Mods - Step Modifications | Change The Game

I always imagine a warrior would sharpen their weapon when relaxing around the fire. But there is only so much you can do with a whet stone in the wild. Axes with wooden handles would be a different story and I guess they could break in combat. At the default non-tempered level I personally think it should be an all or nothing affair if a weapon breaks. I would suppose the best that could be done to make a weapon broken and non functional would be to have a script that adds a flag to the item causing it to not be usable in any of the player's gear slots if such a thing is possible but it would likely just be ham fisted and certainly not as elegant as Isoku's implementation.

I've run into an issue with this mod. I'm not sure how, but it's preventing Hadvar from arriving in Helgen with the rest of the Imperials during the opening scene. This results, naturally, in his lines not being spoken. If that were the extent of the issue, I could live though it, but in addition the game freezes when I walk towards the block after the first execution.

I've checked this using just the STEP lineup, and as far as I can tell, this mod is what is causing it. Using it on an old save doesn't seem to cause issues, but I'm not risking it at this point. Pity too, cause what this does makes a LOT of sence. Looks like. I'll test it out and report here and to Isoku on the thread. Good to see he's on top of things I would suppose the best that could be done to make a weapon broken and non functional would be to Do whatever it is that Isoku just did in 1.

WHich is moot, since it's now 1. Weapons will break now, so that should address the comments on that. Additionally, now altered to more accurately NOT give high powered stuff to low leveled mobs. Apparently, the difficulty curve got turned into a difficulty cliff, and he had to adjust it slightly.

It's now merely a steep incline. Scaled degradation rates, and weapons break into raw materials. Going to have some fun before bed I guess.

That is implying you can actually download the mod right now. Nexus has been blocking files for at least 10 hours now with their virus scan being broken. EDIT: Scratch that, you can download the file by using the download with NMM button at the top of the page, but that only works with mods with a single main file.

This is now version 1. If degradation is enabled, all tempered items will now be considered unique from each other even if they look identical in your inventory. Hotkeys to equip items may function differently now.

To counteract this, this mod offers options to configure hotkeys to automatically equip a weapon of a certain type from your inventory. This mod will automatically configure itself to Requiem 1. However iNeed is still working fine in every otherway. Last edited by Sammy AF ; 9 Sep, am. So my waterskins started to refill, but now I still get the weird poison effect whenever I touch water still.

Per page: 15 30 Date Posted: 8 Sep, pm. Posts: 4. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. Water can be carried in waterskins, which can be crafted at leather racks, purchased from innkeepers or general goods merchants and can sometimes be found on NPCs.

They can be refilled through the following methods when empty:. Purchased from an innkeeper or from any random traveler with a filled waterskin in their inventory requires Wet and Cold. Collected from any open wells, water barrels or water kegs. Water barrels and kegs can be crafted at a forge or bought from general goods merchants. Collected in the form of snow, at most bodies of water SKSE 1.

Eating raw meat with satiate you but can also harm you. Combat Increases Needs Combat will slightly increase your needs primarily fatigue over time. Consuming skooma will affect your stats and produce visual impairment effects. Automation Hotkeys can be set for eating and drinking, which will choose items in your inventory with just one button press.

A hotkey for sitting anywhere is also available. Want to further simplify managing your needs? Enable automated eating and drinking, which will automatically choose items in your inventory to consume without any input from you.

All you have to do is keep your inventory stocked! These settings must be enabled through the MCM. Transformations Werewolves receive temporary immunity to fatigue while in beast form but will feel more fatigued after reverting back. They can feed to lower thirst and hunger and are able to consume raw food while in human form. Vampire have three options to choose from:. Fatigue rises slowly. This is the default option. No vanilla records are directly modified except for a few cell edits to enable well water.

This mod should be compatible with almost everything without the need for patches. You can categorize unrecognized food yourself, in-game, upon consumption of the item provided that it has the VendorItemFood keyword.

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. This is a common problem I have seen on the web but I haven't found an answer that works. When I go to waterand try to use iNeed, I get a "I'm not close enough to a source of water. It stopped working a couple days a go and starting giving me a weird green "poison" efect and sound whenever I touch water.

Last edited by Sammy AF ; 8 Sep, pm. Showing 1 - 4 of 4 comments. From the iNeed bugs discussion list on Nexus: Originally posted by Agrojagg :. Originally posted by Bomb Bloke :. My Campfire was fully updated and restarting the mods in game didn't work. I'm going to try reinstalling iNeed.

I'll tell you if that works or not. EDIT: It Skyrim ineed loot and degradation mod not work. I also noticed that now Waterskins can't even be filled by Innkeepers like before, the dialogue option is gone. However iNeed is still working fine in every otherway. Last edited by Sammy AF ; 9 Sep, am. So my waterskins started to refill, but now I still get the weird poison effect whenever I touch water still.

Per page: 15 30 Date Posted: 8 Sep, pm. Posts: 4. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

All rights reserved. All trademarks are Skyrim ineed loot and degradation mod of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. View mobile website.

Shadriss Sign In Sign Up. When I go to waterand try to use iNeed, I get a "I'm not close enough to a source of water. This mod should be compatible with almost everything without the need for patches. It stopped working a couple days a go and starting giving me a weird green "poison" efect and sound whenever I touch water. Posted July 15, edited. Looks like isuko works out the bugs on his degradation mod and just re-released it as something else.